0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/50008/scene50008_group250008109.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

163 lines
5.8 KiB
Lua

-- 基础信息
local base_info = {
group_id = 250008109
}
-- Trigger变量
local defs = {
group_id = 250008109,
gadget_riddle_hint = 109001,
gadget_riddle_1 = 109002,
gadget_riddle_2 = 109003,
gadget_riddle_3 = 109004,
gadget_riddle_4 = 109005,
gadget_chest = 109006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 109001, gadget_id = 70310012, pos = { x = 215.511, y = 4.000, z = -292.685 }, rot = { x = 0.000, y = 190.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 109002, gadget_id = 70310011, pos = { x = 213.911, y = 4.000, z = -303.785 }, rot = { x = 0.000, y = 276.100, z = 0.000 }, level = 1, persistent = true },
{ config_id = 109003, gadget_id = 70310011, pos = { x = 204.511, y = 4.000, z = -291.485 }, rot = { x = 0.000, y = 317.500, z = 0.000 }, level = 1, persistent = true },
{ config_id = 109004, gadget_id = 70310011, pos = { x = 217.811, y = 4.000, z = -282.685 }, rot = { x = 0.000, y = 257.600, z = 0.000 }, level = 1, persistent = true },
{ config_id = 109005, gadget_id = 70310011, pos = { x = 228.611, y = 4.000, z = -295.085 }, rot = { x = 0.000, y = 14.100, z = 0.000 }, level = 1, persistent = true },
{ config_id = 109006, gadget_id = 70211111, pos = { x = 215.542, y = 4.449, z = -292.684 }, rot = { x = 0.000, y = 270.400, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1109007, name = "GADGET_STATE_CHANGE_109007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_109007", action = "action_EVENT_GADGET_STATE_CHANGE_109007", trigger_count = 0 },
{ config_id = 1109008, name = "VARIABLE_CHANGE_109008", event = EventType.EVENT_VARIABLE_CHANGE, source = "State_Flag", condition = "condition_EVENT_VARIABLE_CHANGE_109008", action = "action_EVENT_VARIABLE_CHANGE_109008", trigger_count = 0 },
{ config_id = 1109009, name = "GROUP_LOAD_109009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_109009" }
}
-- 变量
variables = {
{ config_id = 1, name = "State_Flag", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 109001, 109002, 109003, 109004, 109005, 109006 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_109007", "VARIABLE_CHANGE_109008", "GROUP_LOAD_109009" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_109007(context, evt)
if evt.param2 ~= defs.gadget_riddle_1 and evt.param2 ~= defs.gadget_riddle_2 and evt.param2 ~= defs.gadget_riddle_3 and evt.param2 ~= defs.gadget_riddle_4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_109007(context, evt)
if evt.param1 == GadgetState.GearStart then
ScriptLib.ChangeGroupVariableValue(context, "State_Flag", 1)
if 0 == ScriptLib.GetCurTriggerCount(context) then
ScriptLib.MarkPlayerAction(context, 1003, 1, 1)
end
elseif evt.param1 == GadgetState.Default then
ScriptLib.ChangeGroupVariableValue(context, "State_Flag", -1)
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_109008(context, evt)
if evt.param1 == evt.param2 then return false end
if evt.param1 < 0 or evt.param1 > 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_109008(context, evt)
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Default)
elseif evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action01)
ScriptLib.MarkPlayerAction(context, 1003, 2, 2)
elseif evt.param1 == 2 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action02)
ScriptLib.MarkPlayerAction(context, 1003, 2, 3)
elseif evt.param1 == 3 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action03)
ScriptLib.MarkPlayerAction(context, 1003, 2, 4)
elseif evt.param1 == 4 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.GearStart)
ScriptLib.MarkPlayerAction(context, 1003, 3, 5)
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_chest, GadgetState.Default)
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_109009(context, evt)
local sum = 0
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_1) == GadgetState.GearStart then
sum = sum + 1
end
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_2) == GadgetState.GearStart then
sum = sum + 1
end
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_3) == GadgetState.GearStart then
sum = sum + 1
end
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_4) == GadgetState.GearStart then
sum = sum + 1
end
ScriptLib.SetGroupVariableValue(context, "State_Flag", sum)
return 0
end