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https://gitlab.com/YuukiPS/GC-Resources.git
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163 lines
5.8 KiB
Lua
163 lines
5.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 250008109
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}
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-- Trigger变量
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local defs = {
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group_id = 250008109,
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gadget_riddle_hint = 109001,
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gadget_riddle_1 = 109002,
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gadget_riddle_2 = 109003,
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gadget_riddle_3 = 109004,
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gadget_riddle_4 = 109005,
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gadget_chest = 109006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 109001, gadget_id = 70310012, pos = { x = 215.511, y = 4.000, z = -292.685 }, rot = { x = 0.000, y = 190.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 109002, gadget_id = 70310011, pos = { x = 213.911, y = 4.000, z = -303.785 }, rot = { x = 0.000, y = 276.100, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 109003, gadget_id = 70310011, pos = { x = 204.511, y = 4.000, z = -291.485 }, rot = { x = 0.000, y = 317.500, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 109004, gadget_id = 70310011, pos = { x = 217.811, y = 4.000, z = -282.685 }, rot = { x = 0.000, y = 257.600, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 109005, gadget_id = 70310011, pos = { x = 228.611, y = 4.000, z = -295.085 }, rot = { x = 0.000, y = 14.100, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 109006, gadget_id = 70211111, pos = { x = 215.542, y = 4.449, z = -292.684 }, rot = { x = 0.000, y = 270.400, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1109007, name = "GADGET_STATE_CHANGE_109007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_109007", action = "action_EVENT_GADGET_STATE_CHANGE_109007", trigger_count = 0 },
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{ config_id = 1109008, name = "VARIABLE_CHANGE_109008", event = EventType.EVENT_VARIABLE_CHANGE, source = "State_Flag", condition = "condition_EVENT_VARIABLE_CHANGE_109008", action = "action_EVENT_VARIABLE_CHANGE_109008", trigger_count = 0 },
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{ config_id = 1109009, name = "GROUP_LOAD_109009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_109009" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "State_Flag", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 109001, 109002, 109003, 109004, 109005, 109006 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_109007", "VARIABLE_CHANGE_109008", "GROUP_LOAD_109009" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_109007(context, evt)
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if evt.param2 ~= defs.gadget_riddle_1 and evt.param2 ~= defs.gadget_riddle_2 and evt.param2 ~= defs.gadget_riddle_3 and evt.param2 ~= defs.gadget_riddle_4 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_109007(context, evt)
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if evt.param1 == GadgetState.GearStart then
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ScriptLib.ChangeGroupVariableValue(context, "State_Flag", 1)
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if 0 == ScriptLib.GetCurTriggerCount(context) then
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ScriptLib.MarkPlayerAction(context, 1003, 1, 1)
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end
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elseif evt.param1 == GadgetState.Default then
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ScriptLib.ChangeGroupVariableValue(context, "State_Flag", -1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_109008(context, evt)
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if evt.param1 == evt.param2 then return false end
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if evt.param1 < 0 or evt.param1 > 4 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_109008(context, evt)
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Default)
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elseif evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action01)
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ScriptLib.MarkPlayerAction(context, 1003, 2, 2)
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elseif evt.param1 == 2 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action02)
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ScriptLib.MarkPlayerAction(context, 1003, 2, 3)
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elseif evt.param1 == 3 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action03)
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ScriptLib.MarkPlayerAction(context, 1003, 2, 4)
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elseif evt.param1 == 4 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.GearStart)
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ScriptLib.MarkPlayerAction(context, 1003, 3, 5)
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_chest, GadgetState.Default)
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_109009(context, evt)
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local sum = 0
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_1) == GadgetState.GearStart then
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sum = sum + 1
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end
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_2) == GadgetState.GearStart then
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sum = sum + 1
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end
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_3) == GadgetState.GearStart then
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sum = sum + 1
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end
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_4) == GadgetState.GearStart then
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sum = sum + 1
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end
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ScriptLib.SetGroupVariableValue(context, "State_Flag", sum)
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return 0
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end |