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GC-Resources/Resources/Scripts/Scene/50008/scene50008_group250008108.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 250008108
}
-- Trigger变量
local defs = {
gadget_id = 108004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 108001, gadget_id = 70310001, pos = { x = -46.213, y = 4.000, z = -470.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 108002, gadget_id = 70310001, pos = { x = -46.613, y = 4.000, z = -468.971 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 108003, gadget_id = 70310001, pos = { x = -47.613, y = 4.000, z = -466.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 108004, gadget_id = 70211111, pos = { x = -43.713, y = 4.000, z = -467.671 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
{ config_id = 108008, gadget_id = 70310001, pos = { x = -46.765, y = 4.000, z = -464.483 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1108005, name = "GADGET_STATE_CHANGE_108005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_108005", action = "action_EVENT_GADGET_STATE_CHANGE_108005", trigger_count = 0 },
{ config_id = 1108006, name = "GADGET_STATE_CHANGE_108006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_108006" },
{ config_id = 1108007, name = "GADGET_CREATE_108007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_108007", action = "action_EVENT_GADGET_CREATE_108007" }
}
-- 变量
variables = {
{ config_id = 1, name = "start", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 108001, 108002, 108003, 108008 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_108005", "GADGET_STATE_CHANGE_108006", "GADGET_CREATE_108007" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_108005(context, evt)
if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_108005(context, evt)
if evt.param1 == GadgetState.GearStart then
ScriptLib.ChangeGroupVariableValue(context,"start",1)
elseif evt.param1 == GadgetState.Default then
ScriptLib.ChangeGroupVariableValue(context,"start",-1)
end
if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
ScriptLib.CreateGadget(context, { config_id = defs.gadget_id })
end
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_108006(context, evt)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 1, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_108007(context, evt)
if defs.gadget_id ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_108007(context, evt)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end