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https://gitlab.com/YuukiPS/GC-Resources.git
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138 lines
4.2 KiB
Lua
138 lines
4.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 250008108
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}
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-- Trigger变量
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local defs = {
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gadget_id = 108004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 108001, gadget_id = 70310001, pos = { x = -46.213, y = 4.000, z = -470.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 108002, gadget_id = 70310001, pos = { x = -46.613, y = 4.000, z = -468.971 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 108003, gadget_id = 70310001, pos = { x = -47.613, y = 4.000, z = -466.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 108004, gadget_id = 70211111, pos = { x = -43.713, y = 4.000, z = -467.671 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
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{ config_id = 108008, gadget_id = 70310001, pos = { x = -46.765, y = 4.000, z = -464.483 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1108005, name = "GADGET_STATE_CHANGE_108005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_108005", action = "action_EVENT_GADGET_STATE_CHANGE_108005", trigger_count = 0 },
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{ config_id = 1108006, name = "GADGET_STATE_CHANGE_108006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_108006" },
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{ config_id = 1108007, name = "GADGET_CREATE_108007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_108007", action = "action_EVENT_GADGET_CREATE_108007" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 108001, 108002, 108003, 108008 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_108005", "GADGET_STATE_CHANGE_108006", "GADGET_CREATE_108007" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_108005(context, evt)
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if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_108005(context, evt)
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if evt.param1 == GadgetState.GearStart then
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ScriptLib.ChangeGroupVariableValue(context,"start",1)
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elseif evt.param1 == GadgetState.Default then
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ScriptLib.ChangeGroupVariableValue(context,"start",-1)
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end
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if ScriptLib.GetGroupVariableValue(context, "start") == #suites[1].gadgets then
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ScriptLib.CreateGadget(context, { config_id = defs.gadget_id })
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end
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_108006(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_108007(context, evt)
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if defs.gadget_id ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_108007(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |