0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/50008/scene50008_group250008104.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

125 lines
3.5 KiB
Lua

-- 基础信息
local base_info = {
group_id = 250008104
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 104001, gadget_id = 70360025, pos = { x = -27.000, y = 3.985, z = -424.100 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 104003, gadget_id = 70220005, pos = { x = -17.600, y = 3.500, z = -424.100 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 104004, gadget_id = 70220005, pos = { x = -17.600, y = 4.000, z = -402.300 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 104005, gadget_id = 70360024, pos = { x = -27.000, y = 3.985, z = -402.310 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 104002, shape = RegionShape.SPHERE, radius = 5, pos = { x = -17.627, y = 3.500, z = -424.100 } },
{ config_id = 104006, shape = RegionShape.SPHERE, radius = 5, pos = { x = -17.627, y = 4.000, z = -402.300 } }
}
-- 触发器
triggers = {
{ config_id = 1104002, name = "ENTER_REGION_104002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_104002", action = "action_EVENT_ENTER_REGION_104002", forbid_guest = false },
{ config_id = 1104006, name = "ENTER_REGION_104006", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_104006", action = "action_EVENT_ENTER_REGION_104006", forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 104003, 104004 },
regions = { 104002, 104006 },
triggers = { "ENTER_REGION_104002", "ENTER_REGION_104006" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_104002(context, evt)
if evt.param1 ~= 104002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_104002(context, evt)
-- 创建id为104001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 104001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_104006(context, evt)
if evt.param1 ~= 104006 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_104006(context, evt)
-- 创建id为104005的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 104005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end