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GC-Resources/Resources/Scripts/Scene/50008/scene50008_group250008096.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

158 lines
5.0 KiB
Lua

-- 基础信息
local base_info = {
group_id = 250008096
}
-- Trigger变量
local defs = {
max_gear = 4,
timer = 10,
group_id = 250008096,
gadget_1 = 396,
gadget_2 = 397,
gadget_3 = 398,
gadget_4 = 400,
gadget_chest = 399
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 396, gadget_id = 70900008, pos = { x = 209.287, y = 4.000, z = -472.246 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 1, persistent = true },
{ config_id = 397, gadget_id = 70900008, pos = { x = 219.587, y = 4.000, z = -467.446 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 398, gadget_id = 70900008, pos = { x = 212.387, y = 4.000, z = -465.246 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 1, persistent = true },
{ config_id = 399, gadget_id = 70211111, pos = { x = 214.587, y = 4.000, z = -469.546 }, rot = { x = 0.000, y = 330.500, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
{ config_id = 400, gadget_id = 70900008, pos = { x = 216.387, y = 4.000, z = -474.146 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000289, name = "GADGET_STATE_CHANGE_289", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_289", action = "action_EVENT_GADGET_STATE_CHANGE_289", trigger_count = 0 },
{ config_id = 1000290, name = "TIMER_EVENT_290", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_290", action = "action_EVENT_TIMER_EVENT_290", trigger_count = 0 },
{ config_id = 1000291, name = "VARIABLE_CHANGE_291", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_291", action = "action_EVENT_VARIABLE_CHANGE_291", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "active_count", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 396, 397, 398, 400 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_289", "TIMER_EVENT_290", "VARIABLE_CHANGE_291" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_289(context, evt)
if defs.gadget_1 ~= evt.param2 and defs.gadget_2 ~= evt.param2 and defs.gadget_3 ~= evt.param2 and defs.gadget_4 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_289(context, evt)
if 0 == ScriptLib.GetGroupVariableValue(context, "active_count") then
ScriptLib.MarkPlayerAction(context, 1001, 1, 1)
end
if evt.param1 == GadgetState.Default then
ScriptLib.ChangeGroupVariableValue(context, "active_count", -1)
elseif evt.param1 == GadgetState.GearStart then
ScriptLib.ChangeGroupVariableValue(context, "active_count", 1)
ScriptLib.CreateGroupTimerEvent(context, defs.group_id, tostring(evt.param2), defs.timer)
else
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_290(context, evt)
if evt.source_name ~= tostring(defs.gadget_1) and evt.source_name ~= tostring(defs.gadget_2) and evt.source_name ~= tostring(defs.gadget_3) and evt.source_name ~= tostring(defs.gadget_4) then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_290(context, evt)
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, tonumber(evt.source_name), GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_291(context, evt)
if evt.param1 == evt.param2 then return false end
if evt.param1 == -1 then
ScriptLib.MarkPlayerAction(context, 1001, 4, 1)
end
if evt.param1 ~= defs.max_gear then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_291(context, evt)
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_1))
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_2))
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_3))
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_4))
if ScriptLib.CreateGadget(context, { config_id = defs.gadget_chest }) ~= 0 then
return -1
end
ScriptLib.MarkPlayerAction(context, 1001, 3, 1)
return 0
end