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https://gitlab.com/YuukiPS/GC-Resources.git
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170 lines
5.0 KiB
Lua
170 lines
5.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 250008078
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 52, monster_id = 20011001, pos = { x = -48.716, y = 4.000, z = -554.730 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 53, monster_id = 20011001, pos = { x = -47.216, y = 4.000, z = -556.530 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 },
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{ config_id = 54, monster_id = 20011001, pos = { x = -50.316, y = 4.000, z = -557.931 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 316, gadget_id = 70211102, pos = { x = -48.696, y = 4.000, z = -556.852 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜低级蒙德", isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 219, shape = RegionShape.SPHERE, radius = 5, pos = { x = -48.593, y = 4.693, z = -556.711 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000219, name = "ENTER_REGION_219", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_219", action = "action_EVENT_ENTER_REGION_219", forbid_guest = false },
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{ config_id = 1000220, name = "ANY_MONSTER_DIE_220", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_220", action = "action_EVENT_ANY_MONSTER_DIE_220" },
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{ config_id = 1000221, name = "GADGET_CREATE_221", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_221", action = "action_EVENT_GADGET_CREATE_221", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 316 },
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regions = { 219 },
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triggers = { "ENTER_REGION_219", "GADGET_CREATE_221" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 52, 53, 54 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_220" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_219(context, evt)
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if evt.param1 ~= 219 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_219(context, evt)
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-- 将configid为 316 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 316, GadgetState.ChestLocked) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 250008078, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_220(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_220(context, evt)
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-- 将configid为 316 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 316, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_221(context, evt)
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if 316 ~= evt.param1 or GadgetState.ChestLocked ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_221(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 250008078, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1002, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |