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GC-Resources/Resources/Scripts/Scene/50008/scene50008_group250008022.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

98 lines
2.7 KiB
Lua

-- 基础信息
local base_info = {
group_id = 250008022
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 108, gadget_id = 70330001, pos = { x = 91.579, y = 4.000, z = -679.402 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 109, gadget_id = 70330002, pos = { x = 69.845, y = 4.000, z = -680.645 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 110, gadget_id = 70320002, pos = { x = 77.825, y = 4.000, z = -683.575 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 111, gadget_id = 70211001, pos = { x = 98.614, y = 4.000, z = -679.344 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", showcutscene = true, isOneoff = true, persistent = true },
{ config_id = 112, gadget_id = 70330003, pos = { x = 69.035, y = 4.000, z = -700.818 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 113, gadget_id = 70330001, pos = { x = 91.923, y = 4.000, z = -700.670 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000058, name = "GADGET_STATE_CHANGE_58", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_58", action = "action_EVENT_GADGET_STATE_CHANGE_58", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 108, 109, 110, 112, 113 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_58" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_58(context, evt)
if 108 ~= evt.param2 or GadgetState.Action01 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_58(context, evt)
-- 创建id为111的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 111 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end