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GC-Resources/Resources/Scripts/Scene/5/scene5_group155009027.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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Lua
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-- 基础信息
local base_info = {
group_id = 155009027
}
-- Trigger变量
local defs = {
group_ID = 155009027,
gadget_fire = 27001,
gadget_controller = 27002,
managerGroupID = 155009001
}
-- DEFS_MISCS
local gameplayStateFuncitons =
{
["0"] = function(context)
end,
["1"] = function(context)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
end,
["2"] = function(context)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_ID, defs.gadget_controller, {91})
end,
["3"] = function(context)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 3)
ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_fire })
--ScriptLib.RemoveEntityByConfigId(context, defs.group_ID, EntityType.GADGET, defs.gadget_fire)
ScriptLib.AddQuestProgress(context, "72270_BattleWin_03")
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
gameplayStateFuncitons[tostring(state)](context)
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 27001, gadget_id = 70360343, pos = { x = -757.162, y = 148.753, z = -240.515 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, state = GadgetState.GearStart, persistent = true, is_use_point_array = true, area_id = 200 },
{ config_id = 27002, gadget_id = 70360001, pos = { x = -757.162, y = 148.753, z = -240.515 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 交互火焰
{ config_id = 1027003, name = "SELECT_OPTION_27003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_27003", action = "action_EVENT_SELECT_OPTION_27003", trigger_count = 0 },
-- 初始化
{ config_id = 1027004, name = "GROUP_LOAD_27004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_27004", trigger_count = 0 },
-- 监听gameplayState
{ config_id = 1027005, name = "VARIABLE_CHANGE_27005", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "", action = "action_EVENT_VARIABLE_CHANGE_27005", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_LOAD_27004", "VARIABLE_CHANGE_27005" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 27001, 27002 },
regions = { },
triggers = { "SELECT_OPTION_27003" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_27003(context, evt)
-- 判断是gadgetid 27002 option_id 91
if 27002 ~= evt.param1 then
return false
end
if 91 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_27003(context, evt)
-- 删除指定group 155009027 指定config27002物件身上指定option91
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 155009027, 27002, 91) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将本组内变量名为 "gameplayState" 的变量设置为 3
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_27004(context, evt)
local isactive = ScriptLib.GetGroupVariableValueByGroup(context, "IslandActive", defs.managerGroupID)
if isactive == 1 then
if ScriptLib.GetGroupVariableValue(context,"gameplayState") == 0 then
ScriptLib.SetGroupVariableValue(context,"gameplayState", 1)
end
end
UpdateGamePlayState(context)
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_27005(context, evt)
if evt.param1 == evt.param2 then return -1 end
UpdateGamePlayState(context)
return 0
end