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GC-Resources/Resources/Scripts/Scene/5/scene5_group155009022.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

157 lines
3.8 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155009022
}
-- Trigger变量
local defs = {
group_ID = 155009022,
managerGroup = 155009001
}
-- DEFS_MISCS
local gameplayStateFuncitons =
{
["0"] = function(context)
end,
["1"] = function(context)
ScriptLib.RefreshGroup(context, { group_id = defs.group_ID, suite = 2 })
ScriptLib.GoToGroupSuite(context, defs.group_ID, 2)
ScriptLib.PrintContextLog(context, " add suit 2")
end,
["2"] = function(context)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
ScriptLib.PrintContextLog(context, "update gameplay state")
gameplayStateFuncitons[tostring(state)](context)
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 22001, gadget_id = 70500000, pos = { x = -775.493, y = 199.549, z = -158.000 }, rot = { x = 0.000, y = 65.618, z = 0.000 }, level = 36, point_type = 2004, area_id = 200 },
{ config_id = 22002, gadget_id = 70500000, pos = { x = -769.512, y = 202.729, z = -166.469 }, rot = { x = 0.000, y = 51.227, z = 0.000 }, level = 36, point_type = 2004, area_id = 200 },
{ config_id = 22003, gadget_id = 70500000, pos = { x = -782.575, y = 200.787, z = -170.004 }, rot = { x = 0.000, y = 123.375, z = 0.000 }, level = 36, point_type = 2004, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1022004, name = "GROUP_LOAD_22004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_22004", trigger_count = 0 },
{ config_id = 1022005, name = "VARIABLE_CHANGE_22005", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "condition_EVENT_VARIABLE_CHANGE_22005", action = "action_EVENT_VARIABLE_CHANGE_22005", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_LOAD_22004", "VARIABLE_CHANGE_22005" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 22001, 22002, 22003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_LOAD_22004(context, evt)
local isactive = ScriptLib.GetGroupVariableValueByGroup(context, "IslandActive", defs.managerGroup)
if isactive == 1 then
if ScriptLib.GetGroupVariableValue(context,"gameplayState") == 0 then
ScriptLib.SetGroupVariableValue(context,"gameplayState", 1)
end
end
UpdateGamePlayState(context)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_22005(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"gameplayState"为0
if ScriptLib.GetGroupVariableValue(context, "gameplayState") == 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_22005(context, evt)
UpdateGamePlayState(context)
return 0
end