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https://gitlab.com/YuukiPS/GC-Resources.git
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158 lines
4.1 KiB
Lua
158 lines
4.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155009021
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}
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-- Trigger变量
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local defs = {
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group_ID = 155009021,
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managerGroup = 155009001
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}
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-- DEFS_MISCS
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local gameplayStateFuncitons =
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{
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["0"] = function(context)
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end,
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["1"] = function(context)
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ScriptLib.RefreshGroup(context, { group_id = defs.group_ID, suite = 2 })
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ScriptLib.GoToGroupSuite(context, defs.group_ID, 2)
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ScriptLib.PrintContextLog(context, " add suit 2")
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end,
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["2"] = function(context)
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ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
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end
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}
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function UpdateGamePlayState(context)
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local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
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ScriptLib.PrintContextLog(context, "update gameplay state")
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gameplayStateFuncitons[tostring(state)](context)
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 21001, monster_id = 20060601, pos = { x = -755.977, y = 203.752, z = -156.724 }, rot = { x = 9.199, y = 7.431, z = 10.149 }, level = 36, drop_tag = "飘浮灵", pose_id = 101, area_id = 200 },
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{ config_id = 21002, monster_id = 20060601, pos = { x = -757.347, y = 204.389, z = -162.592 }, rot = { x = 7.127, y = 7.185, z = 9.541 }, level = 36, drop_tag = "飘浮灵", pose_id = 101, area_id = 200 },
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{ config_id = 21003, monster_id = 20060601, pos = { x = -744.697, y = 204.774, z = -154.571 }, rot = { x = 5.787, y = 6.917, z = 7.685 }, level = 36, drop_tag = "飘浮灵", pose_id = 101, area_id = 200 },
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{ config_id = 21004, monster_id = 20060601, pos = { x = -754.258, y = 202.679, z = -148.690 }, rot = { x = 11.458, y = 7.745, z = 10.960 }, level = 36, drop_tag = "飘浮灵", pose_id = 101, area_id = 200 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1021005, name = "GROUP_LOAD_21005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_21005", trigger_count = 0 },
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{ config_id = 1021006, name = "VARIABLE_CHANGE_21006", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "condition_EVENT_VARIABLE_CHANGE_21006", action = "action_EVENT_VARIABLE_CHANGE_21006", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "GROUP_LOAD_21005", "VARIABLE_CHANGE_21006" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 21001, 21002, 21003, 21004 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GROUP_LOAD_21005(context, evt)
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local isactive = ScriptLib.GetGroupVariableValueByGroup(context, "IslandActive", defs.managerGroup)
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if isactive == 1 then
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if ScriptLib.GetGroupVariableValue(context,"gameplayState") == 0 then
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ScriptLib.SetGroupVariableValue(context,"gameplayState", 1)
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end
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end
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UpdateGamePlayState(context)
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_21006(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"gameplayState"为0
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if ScriptLib.GetGroupVariableValue(context, "gameplayState") == 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_21006(context, evt)
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UpdateGamePlayState(context)
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return 0
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end |