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GC-Resources/Resources/Scripts/Scene/5/scene5_group155008215.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

207 lines
5.4 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155008215
}
-- Trigger变量
local defs = {
managerGroupID = 155003001,
group_ID = 155008215
}
-- DEFS_MISCS
local EnvControlGadgets = {}
local DayAppearGadgets = {215003}
local NightAppearGadgets = {215004}
local gameplayStateFuncitons =
{
["0"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
end,
["1"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",0)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
end,
["2"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
ScriptLib.SetGadgetStateByConfigId(context, 215003, 202)
ScriptLib.SetGadgetStateByConfigId(context, 215004, 202)
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
gameplayStateFuncitons[tostring(state)](context)
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 215003, gadget_id = 70360318, pos = { x = -163.021, y = 228.572, z = 241.715 }, rot = { x = 0.000, y = 17.562, z = 0.000 }, level = 36, area_id = 200 },
{ config_id = 215004, gadget_id = 70360310, pos = { x = -163.509, y = 228.777, z = 242.303 }, rot = { x = 6.293, y = 352.069, z = 344.284 }, level = 36, area_id = 200 },
{ config_id = 215005, gadget_id = 70211132, pos = { x = -161.552, y = 235.825, z = 243.479 }, rot = { x = 9.030, y = 358.731, z = 344.036 }, level = 16, drop_tag = "解谜超级稻妻", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1215001, name = "GROUP_LOAD_215001", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_215001", trigger_count = 0 },
{ config_id = 1215002, name = "VARIABLE_CHANGE_215002", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "condition_EVENT_VARIABLE_CHANGE_215002", action = "action_EVENT_VARIABLE_CHANGE_215002", trigger_count = 0 },
{ config_id = 1215006, name = "GADGET_STATE_CHANGE_215006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_215006", action = "action_EVENT_GADGET_STATE_CHANGE_215006" },
{ config_id = 1215007, name = "LEVEL_TAG_CHANGE_215007", event = EventType.EVENT_LEVEL_TAG_CHANGE, source = "", condition = "", action = "action_EVENT_LEVEL_TAG_CHANGE_215007", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 1, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_LOAD_215001", "VARIABLE_CHANGE_215002" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 215005 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_215006", "LEVEL_TAG_CHANGE_215007" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_LOAD_215001(context, evt)
local isactive = ScriptLib.GetGroupVariableValueByGroup(context, "IslandActive", defs.managerGroupID)
if isactive == 1 then
if ScriptLib.GetGroupVariableValue(context,"gameplayState") == 0 then
ScriptLib.SetGroupVariableValue(context,"gameplayState", 1)
end
end
UpdateGamePlayState(context)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_215002(context, evt)
if evt.param1 == evt.param2 then return false end
if ScriptLib.GetGroupVariableValue(context, "gameplayState") == 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_215002(context, evt)
UpdateGamePlayState(context)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_215006(context, evt)
if GadgetState.ChestOpened ~= ScriptLib.GetGadgetStateByConfigId(context, 155008215, 215005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_215006(context, evt)
-- 将本组内变量名为 "gameplayState" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_LEVEL_TAG_CHANGE_215007(context, evt)
if evt.param2 == 1 then
ScriptLib.SetGadgetStateByConfigId(context, 215005, 0)
elseif evt.param2 == 2 then
ScriptLib.SetGadgetStateByConfigId(context, 215005, 101)
end
return 0
end
require "V2_4/EnvState"