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GC-Resources/Resources/Scripts/Scene/5/scene5_group155008186.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

180 lines
4.5 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155008186
}
-- Trigger变量
local defs = {
group_ID = 155008186,
gadget_RuneSeal = 186001,
gadget_mask = 186002
}
-- DEFS_MISCS
local Controllers = {}
local EnvControlGadgets = {}
local Worktops = {}
local DayAppearGadgets = {defs.gadget_mask}
local NightAppearGadgets = {defs.gadget_RuneSeal}
local gameplayStateFuncitons =
{
["0"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
end,
["1"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",0)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
end,
["2"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 3)
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
gameplayStateFuncitons[tostring(state)](context)
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 186001, gadget_id = 70590048, pos = { x = -529.453, y = 247.988, z = 447.987 }, rot = { x = 359.451, y = 89.516, z = 2.236 }, level = 36, isOneoff = true, persistent = true, interact_id = 60, area_id = 200 },
{ config_id = 186002, gadget_id = 70290216, pos = { x = -529.453, y = 247.988, z = 447.987 }, rot = { x = 357.936, y = 139.411, z = 1.021 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 初始化
{ config_id = 1186003, name = "GROUP_LOAD_186003", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_186003", trigger_count = 0 },
-- 监听gameplayState
{ config_id = 1186004, name = "VARIABLE_CHANGE_186004", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "", action = "action_EVENT_VARIABLE_CHANGE_186004", trigger_count = 0 },
-- 解除刻印
{ config_id = 1186005, name = "GADGET_STATE_CHANGE_186005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_186005", action = "action_EVENT_GADGET_STATE_CHANGE_186005" }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 1, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_LOAD_186003", "VARIABLE_CHANGE_186004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 186001 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_186005" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 186001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_LOAD_186003(context, evt)
UpdateGamePlayState(context)
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_186004(context, evt)
if evt.param1 == evt.param2 then return -1 end
UpdateGamePlayState(context)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_186005(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 155008186, 186001) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_186005(context, evt)
-- 将本组内变量名为 "gameplayState" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 针对当前group内变量名为 "activecount" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "activecount", 1, 155008183) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end
require "V2_4/EnvState"