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https://gitlab.com/YuukiPS/GC-Resources.git
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254 lines
7.6 KiB
Lua
254 lines
7.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155008136
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}
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-- Trigger变量
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local defs = {
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point_sum = 11,
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route_2 = 500800032,
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gadget_seelie = 136002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 136001, gadget_id = 70290293, pos = { x = -546.314, y = 217.968, z = 531.130 }, rot = { x = 0.000, y = 173.605, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 136002, gadget_id = 70710010, pos = { x = -506.143, y = 225.148, z = 507.910 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, route_id = 500800033, area_id = 200 },
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{ config_id = 136003, gadget_id = 70710007, pos = { x = -546.270, y = 219.066, z = 531.014 }, rot = { x = 0.000, y = 126.035, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 136004, gadget_id = 70211101, pos = { x = -549.757, y = 217.911, z = 527.520 }, rot = { x = 0.000, y = 104.754, z = 0.000 }, level = 21, drop_tag = "解谜低级稻妻", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
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}
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-- 区域
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regions = {
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{ config_id = 136007, shape = RegionShape.SPHERE, radius = 4, pos = { x = -506.035, y = 224.804, z = 509.881 }, area_id = 200 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1136005, name = "PLATFORM_REACH_POINT_136005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_136005", action = "action_EVENT_PLATFORM_REACH_POINT_136005", trigger_count = 0 },
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{ config_id = 1136006, name = "AVATAR_NEAR_PLATFORM_136006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_136006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_136006", trigger_count = 0 },
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{ config_id = 1136007, name = "ENTER_REGION_136007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_136007", action = "action_EVENT_ENTER_REGION_136007", trigger_count = 0 },
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{ config_id = 1136008, name = "GADGET_STATE_CHANGE_136008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_136008", action = "action_EVENT_GADGET_STATE_CHANGE_136008" },
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{ config_id = 1136009, name = "GADGET_CREATE_136009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_136009", action = "action_EVENT_GADGET_CREATE_136009", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 136001, 136002, 136003 },
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regions = { 136007 },
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triggers = { "PLATFORM_REACH_POINT_136005", "AVATAR_NEAR_PLATFORM_136006", "ENTER_REGION_136007", "GADGET_STATE_CHANGE_136008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 136001, 136004 },
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regions = { },
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triggers = { "GADGET_CREATE_136009" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_136005(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_136005(context, evt)
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-- 将configid为 136001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 136001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 136002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 136002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_136006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_136006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 136002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_136007(context, evt)
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if evt.param1 ~= 136007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_136007(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 136002, 500800032) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 136003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_136008(context, evt)
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if 136001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_136008(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 155008136, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_136009(context, evt)
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if 136001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_136009(context, evt)
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-- 将configid为 136001 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 136001, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |