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https://gitlab.com/YuukiPS/GC-Resources.git
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254 lines
7.6 KiB
Lua
254 lines
7.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155008116
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}
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-- Trigger变量
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local defs = {
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point_sum = 11,
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route_2 = 500800022,
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gadget_seelie = 116002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 116001, gadget_id = 70290293, pos = { x = -199.206, y = 217.949, z = 203.682 }, rot = { x = 0.000, y = 336.992, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 116002, gadget_id = 70710010, pos = { x = -251.561, y = 218.497, z = 170.342 }, rot = { x = 0.000, y = 100.628, z = 0.000 }, level = 36, route_id = 500800023, area_id = 200 },
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{ config_id = 116003, gadget_id = 70710007, pos = { x = -199.247, y = 219.006, z = 203.675 }, rot = { x = 0.000, y = 227.572, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 116004, gadget_id = 70211101, pos = { x = -196.778, y = 218.373, z = 205.324 }, rot = { x = 0.000, y = 267.901, z = 0.000 }, level = 16, drop_tag = "解谜低级稻妻", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
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}
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-- 区域
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regions = {
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{ config_id = 116007, shape = RegionShape.SPHERE, radius = 5, pos = { x = -250.877, y = 217.535, z = 170.002 }, area_id = 200 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1116005, name = "PLATFORM_REACH_POINT_116005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_116005", action = "action_EVENT_PLATFORM_REACH_POINT_116005", trigger_count = 0 },
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{ config_id = 1116006, name = "AVATAR_NEAR_PLATFORM_116006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_116006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_116006", trigger_count = 0 },
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{ config_id = 1116007, name = "ENTER_REGION_116007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_116007", action = "action_EVENT_ENTER_REGION_116007", trigger_count = 0 },
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{ config_id = 1116008, name = "GADGET_STATE_CHANGE_116008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_116008", action = "action_EVENT_GADGET_STATE_CHANGE_116008" },
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{ config_id = 1116009, name = "GADGET_CREATE_116009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_116009", action = "action_EVENT_GADGET_CREATE_116009", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 116001, 116002, 116003 },
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regions = { 116007 },
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triggers = { "PLATFORM_REACH_POINT_116005", "AVATAR_NEAR_PLATFORM_116006", "ENTER_REGION_116007", "GADGET_STATE_CHANGE_116008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 116001, 116004 },
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regions = { },
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triggers = { "GADGET_CREATE_116009" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_116005(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_116005(context, evt)
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-- 将configid为 116001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 116001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 116002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 116002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_116006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_116006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 116002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_116007(context, evt)
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if evt.param1 ~= 116007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_116007(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 116002, 500800022) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 116003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_116008(context, evt)
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if 116001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_116008(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 155008116, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_116009(context, evt)
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if 116001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_116009(context, evt)
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-- 将configid为 116001 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 116001, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |