mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
161 lines
3.7 KiB
Lua
161 lines
3.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155008014
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}
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-- Trigger变量
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local defs = {
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group_ID = 155008014,
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altarGroupID = 155008010
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}
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-- DEFS_MISCS
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local gameplayStateFuncitons =
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{
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["0"] = function(context)
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--ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
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end,
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["1"] = function(context)
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--ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",0)
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ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
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ScriptLib.AddQuestProgress(context, "72239_UnlockTeleportAltar")
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end,
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["2"] = function(context)
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--ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
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ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 3)
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end
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}
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function UpdateGamePlayState(context)
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local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
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gameplayStateFuncitons[tostring(state)](context)
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1014001, name = "GROUP_LOAD_14001", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_14001", trigger_count = 0 },
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{ config_id = 1014002, name = "QUEST_START_14002", event = EventType.EVENT_QUEST_START, source = "7223905", condition = "", action = "action_EVENT_QUEST_START_14002", trigger_count = 0 },
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{ config_id = 1014004, name = "VARIABLE_CHANGE_14004", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "", action = "action_EVENT_VARIABLE_CHANGE_14004", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "GROUP_LOAD_14001", "VARIABLE_CHANGE_14004" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "QUEST_START_14002" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GROUP_LOAD_14001(context, evt)
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UpdateGamePlayState(context)
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_START_14002(context, evt)
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-- 将本组内变量名为 "solution_state_3" 的变量设置为 3
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "solution_state_3", 3, 155008010) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 将本组内变量名为 "gameplayState" 的变量设置为 2
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_14004(context, evt)
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if evt.param1 == evt.param2 then return -1 end
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UpdateGamePlayState(context)
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return 0
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end |