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GC-Resources/Resources/Scripts/Scene/5/scene5_group155006179.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 155006179
}
-- Trigger变量
local defs = {
point_sum = 11,
route_2 = 500600027,
gadget_seelie = 179002,
group_ID = 155006179,
gadget_footprint = 179003,
gadget_seeliehome = 179001
}
-- DEFS_MISCS
defs.final_point = defs.point_sum - 1
local gameplayStateFuncitons =
{
["0"] = function(context)
ScriptLib.CreateGadget(context, { config_id = defs.gadget_footprint })
end,
["1"] = function(context)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
-- 设置移动平台路径
ScriptLib.SetPlatformRouteId(context, defs.gadget_seelie, defs.route_2)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_footprint })
end,
["2"] = function(context)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 3)
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_seeliehome, GadgetState.GearAction1)
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
gameplayStateFuncitons[tostring(state)](context)
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 179001, gadget_id = 70290293, pos = { x = 419.821, y = 177.513, z = -230.583 }, rot = { x = 0.000, y = 258.327, z = 0.000 }, level = 36, area_id = 200 },
{ config_id = 179002, gadget_id = 70710010, pos = { x = 452.507, y = 175.823, z = -191.499 }, rot = { x = 0.000, y = 240.762, z = 0.000 }, level = 36, route_id = 500600027, area_id = 200 },
{ config_id = 179003, gadget_id = 70710007, pos = { x = 419.914, y = 178.322, z = -230.540 }, rot = { x = 0.000, y = 40.608, z = 0.000 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1179004, name = "PLATFORM_REACH_POINT_179004", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_179004", action = "action_EVENT_PLATFORM_REACH_POINT_179004", trigger_count = 0 },
{ config_id = 1179005, name = "GADGET_STATE_CHANGE_179005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_179005", action = "action_EVENT_GADGET_STATE_CHANGE_179005" },
{ config_id = 1179006, name = "GROUP_LOAD_179006", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_179006", trigger_count = 0 },
{ config_id = 1179007, name = "VARIABLE_CHANGE_179007", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "", action = "action_EVENT_VARIABLE_CHANGE_179007", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 179001 },
regions = { },
triggers = { "GROUP_LOAD_179006", "VARIABLE_CHANGE_179007" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 179001, 179002 },
regions = { },
triggers = { "PLATFORM_REACH_POINT_179004", "GADGET_STATE_CHANGE_179005" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 179001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_179004(context, evt)
if defs.gadget_seelie ~= evt.param1 then
return false
end
if defs.route_2 ~= evt.param2 then
return false
end
if defs.final_point ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_179004(context, evt)
-- 针对当前group内变量名为 "activecount" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "activecount", 1, 155006205) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
-- 将configid为 179001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 179001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 停止移动平台
if 0 ~= ScriptLib.StopPlatform(context, 179002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 179002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_179005(context, evt)
if 179001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_179005(context, evt)
-- 将本组内变量名为 "gameplayState" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_179006(context, evt)
UpdateGamePlayState(context)
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_179007(context, evt)
if evt.param1 == evt.param2 then return -1 end
UpdateGamePlayState(context)
return 0
end