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GC-Resources/Resources/Scripts/Scene/5/scene5_group155006167.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

166 lines
3.5 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155006167
}
-- Trigger变量
local defs = {
group_ID = 155006167,
gadget_sealday = 0,
gadget_sealnight = 167002
}
-- DEFS_MISCS
local Controllers = {}
local EnvControlGadgets = {}
local Worktops = {}
local DayAppearGadgets = {}
local NightAppearGadgets = {defs.gadget_sealnight}
local gameplayStateFuncitons =
{
["0"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
end,
["1"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",0)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
end,
["2"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 3)
if defs.gadget_sealday ~= 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_ID, defs.gadget_sealday, 202)
end
if defs.gadget_sealnight ~= 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_ID, defs.gadget_sealnight, 202)
end
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
gameplayStateFuncitons[tostring(state)](context)
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 167002, gadget_id = 70360310, pos = { x = 298.496, y = 195.641, z = -211.102 }, rot = { x = 0.000, y = 350.574, z = 0.000 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1167003, name = "GROUP_LOAD_167003", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_167003", trigger_count = 0 },
{ config_id = 1167004, name = "VARIABLE_CHANGE_167004", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "", action = "action_EVENT_VARIABLE_CHANGE_167004", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 1, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_LOAD_167003", "VARIABLE_CHANGE_167004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_LOAD_167003(context, evt)
UpdateGamePlayState(context)
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_167004(context, evt)
if evt.param1 == evt.param2 then return -1 end
UpdateGamePlayState(context)
return 0
end
require "V2_4/EnvState"
require "V2_4/EnvStateControl"
require "V2_4/EnvStateWorktop"