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https://gitlab.com/YuukiPS/GC-Resources.git
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254 lines
7.6 KiB
Lua
254 lines
7.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155006166
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}
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-- Trigger变量
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local defs = {
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point_sum = 11,
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route_2 = 500600021,
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gadget_seelie = 166002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 166001, gadget_id = 70290293, pos = { x = 138.269, y = 193.976, z = -368.300 }, rot = { x = 0.000, y = 270.805, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 166002, gadget_id = 70710010, pos = { x = 124.104, y = 185.748, z = -423.732 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, route_id = 500600022, area_id = 200 },
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{ config_id = 166003, gadget_id = 70710007, pos = { x = 137.329, y = 194.283, z = -369.897 }, rot = { x = 0.000, y = 205.813, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 166004, gadget_id = 70211101, pos = { x = 135.002, y = 194.052, z = -365.012 }, rot = { x = 9.589, y = 187.395, z = 356.205 }, level = 26, drop_tag = "解谜低级稻妻", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
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}
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-- 区域
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regions = {
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{ config_id = 166007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 124.336, y = 185.685, z = -423.678 }, area_id = 200 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1166005, name = "PLATFORM_REACH_POINT_166005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_166005", action = "action_EVENT_PLATFORM_REACH_POINT_166005", trigger_count = 0 },
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{ config_id = 1166006, name = "AVATAR_NEAR_PLATFORM_166006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_166006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_166006", trigger_count = 0 },
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{ config_id = 1166007, name = "ENTER_REGION_166007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_166007", action = "action_EVENT_ENTER_REGION_166007", trigger_count = 0 },
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{ config_id = 1166008, name = "GADGET_STATE_CHANGE_166008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_166008", action = "action_EVENT_GADGET_STATE_CHANGE_166008" },
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{ config_id = 1166009, name = "GADGET_CREATE_166009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_166009", action = "action_EVENT_GADGET_CREATE_166009", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 166001, 166002, 166003 },
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regions = { 166007 },
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triggers = { "PLATFORM_REACH_POINT_166005", "AVATAR_NEAR_PLATFORM_166006", "ENTER_REGION_166007", "GADGET_STATE_CHANGE_166008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 166001, 166004 },
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regions = { },
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triggers = { "GADGET_CREATE_166009" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_166005(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_166005(context, evt)
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-- 将configid为 166001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 166001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 166002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 166002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_166006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_166006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 166002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_166007(context, evt)
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if evt.param1 ~= 166007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_166007(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 166002, 500600021) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 166003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_166008(context, evt)
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if 166001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_166008(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 155006166, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_166009(context, evt)
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if 166001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_166009(context, evt)
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-- 将configid为 166001 的物件更改为状态 GadgetState.GearAction1
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 166001, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |