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GC-Resources/Resources/Scripts/Scene/5/scene5_group155006048.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

135 lines
3.8 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155006048
}
-- DEFS_MISCS
lightinfo = {48001,48002,48003,48004,48005,48006,48007}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 48010, gadget_id = 70360337, pos = { x = 252.005, y = 143.004, z = -224.431 }, rot = { x = 4.871, y = 178.056, z = 16.081 }, level = 36, persistent = true, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1048001, name = "GROUP_LOAD_48001", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_48001", trigger_count = 0 },
{ config_id = 1048008, name = "VARIABLE_CHANGE_48008", event = EventType.EVENT_VARIABLE_CHANGE, source = "activeCount", condition = "", action = "action_EVENT_VARIABLE_CHANGE_48008", trigger_count = 0 },
-- 7224411 Start 完成状态
{ config_id = 1048011, name = "QUEST_START_48011", event = EventType.EVENT_QUEST_START, source = "7224411", condition = "", action = "action_EVENT_QUEST_START_48011", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "activeCount", value = 0, no_refresh = true },
{ config_id = 2, name = "gameplayState", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 48010 },
regions = { },
triggers = { "GROUP_LOAD_48001", "VARIABLE_CHANGE_48008", "QUEST_START_48011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_LOAD_48001(context, evt)
local count = ScriptLib.GetGroupVariableValue(context, "activeCount")
if count == 1 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 101)
elseif count == 2 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 102)
elseif count == 3 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 103)
elseif count == 4 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 201)
elseif count == 5 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 202)
elseif count == 6 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 203)
elseif count == 7 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 204)
end
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_48008(context, evt)
if evt.param1 == evt.param2 then return -1 end
local count = ScriptLib.GetGroupVariableValue(context, "activeCount")
if count == 1 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 101)
elseif count == 2 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 102)
elseif count == 3 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 103)
elseif count == 4 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 201)
elseif count == 5 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 202)
elseif count == 6 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 203)
elseif count == 7 then
ScriptLib.SetGadgetStateByConfigId(context, 48010, 204)
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_48011(context, evt)
ScriptLib.SetGadgetStateByConfigId(context, 48010, 901)
return 0
end