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GC-Resources/Resources/Scripts/Scene/5/scene5_group155005346.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 155005346
}
-- Trigger变量
local defs = {
point_sum = 11,
route_2 = 500500106,
gadget_seelie = 346002
}
-- DEFS_MISCS
defs.final_point = defs.point_sum - 1
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 346001, gadget_id = 70710006, pos = { x = 579.409, y = 1931.843, z = 623.212 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 200 },
{ config_id = 346002, gadget_id = 70710010, pos = { x = 614.999, y = 1935.270, z = 636.020 }, rot = { x = 0.000, y = 209.391, z = 0.000 }, level = 36, route_id = 500500107, area_id = 200 },
{ config_id = 346003, gadget_id = 70710007, pos = { x = 579.379, y = 1942.350, z = 621.283 }, rot = { x = 0.000, y = 86.179, z = 0.000 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
{ config_id = 346007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 616.040, y = 1933.958, z = 636.602 }, area_id = 200 }
}
-- 触发器
triggers = {
{ config_id = 1346005, name = "PLATFORM_REACH_POINT_346005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_346005", action = "action_EVENT_PLATFORM_REACH_POINT_346005", trigger_count = 0 },
{ config_id = 1346006, name = "AVATAR_NEAR_PLATFORM_346006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_346006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_346006", trigger_count = 0 },
{ config_id = 1346007, name = "ENTER_REGION_346007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_346007", action = "action_EVENT_ENTER_REGION_346007", trigger_count = 0 },
{ config_id = 1346008, name = "GADGET_STATE_CHANGE_346008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_346008", action = "action_EVENT_GADGET_STATE_CHANGE_346008" },
{ config_id = 1346009, name = "GADGET_CREATE_346009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_346009", action = "action_EVENT_GADGET_CREATE_346009", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 346001, 346002, 346003 },
regions = { 346007 },
triggers = { "PLATFORM_REACH_POINT_346005", "AVATAR_NEAR_PLATFORM_346006", "ENTER_REGION_346007", "GADGET_STATE_CHANGE_346008" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 346001 },
regions = { },
triggers = { "GADGET_CREATE_346009" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_346005(context, evt)
if defs.gadget_seelie ~= evt.param1 then
return false
end
if defs.route_2 ~= evt.param2 then
return false
end
if defs.final_point ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_346005(context, evt)
-- 将本组内变量名为 "reachPoint" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "reachPoint", 1, 155005347) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 将configid为 346001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 346001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 停止移动平台
if 0 ~= ScriptLib.StopPlatform(context, 346002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 346002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_AVATAR_NEAR_PLATFORM_346006(context, evt)
if defs.gadget_seelie ~= evt.param1 then
return false
end
if defs.route_2 ~= evt.param2 then
return false
end
if defs.final_point == evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_AVATAR_NEAR_PLATFORM_346006(context, evt)
if 0 ~= ScriptLib.StartPlatform(context, 346002) then
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= evt.param3 then
ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_346007(context, evt)
if evt.param1 ~= 346007 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_346007(context, evt)
-- 设置移动平台路径
if 0 ~= ScriptLib.SetPlatformRouteId(context, 346002, 500500106) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 346003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_346008(context, evt)
if 346001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_346008(context, evt)
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 155005346, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_346009(context, evt)
if 346001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_346009(context, evt)
-- 将configid为 346001 的物件更改为状态 GadgetState.GearAction1
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 346001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end