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https://gitlab.com/YuukiPS/GC-Resources.git
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286 lines
10 KiB
Lua
286 lines
10 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155005282
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}
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-- Trigger变量
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local defs = {
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duration = 30,
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group_id = 155005282
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 282001, gadget_id = 70211101, pos = { x = -98.131, y = 184.993, z = 20.425 }, rot = { x = 9.152, y = 100.837, z = 352.685 }, level = 16, drop_tag = "解谜低级稻妻", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 },
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{ config_id = 282002, gadget_id = 70350093, pos = { x = -24.015, y = 171.756, z = 21.429 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, persistent = true, area_id = 200 },
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{ config_id = 282003, gadget_id = 70360001, pos = { x = -24.015, y = 173.128, z = 21.423 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, persistent = true, area_id = 200 },
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{ config_id = 282004, gadget_id = 70290150, pos = { x = -32.007, y = 173.285, z = 15.886 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 282005, gadget_id = 70290150, pos = { x = -45.447, y = 176.363, z = 14.534 }, rot = { x = 0.000, y = 25.080, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 282006, gadget_id = 70290150, pos = { x = -64.000, y = 179.430, z = 12.733 }, rot = { x = 0.000, y = 25.080, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 282007, gadget_id = 70290150, pos = { x = -78.128, y = 181.355, z = 14.868 }, rot = { x = 0.000, y = 25.080, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 282008, gadget_id = 70290150, pos = { x = -90.698, y = 184.573, z = 21.193 }, rot = { x = 0.000, y = 25.080, z = 0.000 }, level = 36, area_id = 200 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1282012, name = "CHALLENGE_SUCCESS_282012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_282012", trigger_count = 0 },
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{ config_id = 1282013, name = "CHALLENGE_FAIL_282013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_282013", trigger_count = 0 },
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{ config_id = 1282014, name = "GADGET_STATE_CHANGE_282014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_282014", action = "action_EVENT_GADGET_STATE_CHANGE_282014", trigger_count = 0 },
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{ config_id = 1282015, name = "ANY_GADGET_DIE_282015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
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{ config_id = 1282016, name = "GADGET_CREATE_282016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_282016", action = "action_EVENT_GADGET_CREATE_282016", trigger_count = 0 },
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{ config_id = 1282017, name = "SELECT_OPTION_282017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_282017", action = "action_EVENT_SELECT_OPTION_282017", trigger_count = 0 },
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-- 2.0rel加的保底,如果group在挑战中间被卸载了,需要在加载时加个保底置回初始状态
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{ config_id = 1282018, name = "GROUP_LOAD_282018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_282018", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 282002, 282003 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_282012", "CHALLENGE_FAIL_282013", "GADGET_STATE_CHANGE_282014", "ANY_GADGET_DIE_282015", "GADGET_CREATE_282016", "SELECT_OPTION_282017", "GROUP_LOAD_282018" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 282004, 282005, 282006, 282007, 282008 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 282002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_282012(context, evt)
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-- 将configid为 282002 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 282002, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 杀死指定group内的gadget和monster,移除其它东西
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ScriptLib.KillExtraGroupSuite(context, 155005282, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 155005282, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 创建id为282001的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 282001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_282013(context, evt)
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-- 将configid为 282002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 282002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为282003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 282003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 155005282, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_282014(context, evt)
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if 282002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_282014(context, evt)
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-- 202号挑战,duration内开启宝箱
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if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, 5) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_282016(context, evt)
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if 282003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_282016(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 155005282, 282003, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_282017(context, evt)
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-- 判断是gadgetid 282003 option_id 177
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if 282003 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_282017(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 282003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 282002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 282002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(-45.4,176.3,14.53),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=-45.4, y=176.3, z=14.53}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_282018(context, evt)
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-- 将configid为 282002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 282002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为282003的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 282003 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 155005282, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |