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GC-Resources/Resources/Scripts/Scene/5/scene5_group155005259.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

304 lines
9.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155005259
}
-- Trigger变量
local defs = {
group_ID = 155005259,
pointarray_move = 500500009
}
-- DEFS_MISCS
local Controllers = {}
local EnvControlGadgets = {259005,259006}
local Worktops = {}
local DayAppearGadgets = {}
local NightAppearGadgets = {}
--[[
Variable:
ScriptLib.GetGroupVariableValue(context, name)
ScriptLib.GetGroupVariableValueByGroup(context, name, group_id)
ScriptLib.SetGroupVariableValue(context, name, value)
ScriptLib.SetGroupVariableValueByGroup(context, name, value, group_id)
GadgetState:
ScriptLib.GetGadgetStateByConfigId(context, group_id, config_id)
ScriptLib.SetGroupGadgetStateByConfigId(context, group_id, config_id, gadget_state)
Option:
ScriptLib.SetWorktopOptionsByGroupId(context, group_id, config_id, {option_table})
ScriptLib.DelWorktopOptionByGroupId(context, group_id, config_id, option_id)
SuiteControll:
ScriptLib.GoToGroupSuite(context, group_id, suite_index)
ScriptLib.AddExtraGroupSuite(context, group_id, suite_index)
TimeAxis:
ScriptLib.InitTimeAxis(context, key, timer, is_loop)
ScriptLib.EndTimeAxis(context, key)
ScriptLib.PauseTimeAxis(context, key)
ScriptLib.ContinueTimeAxis(context, key)
ScriptLib.SetPlatformPointArray(context, gadget_id, pointarray_id, {pointarrayindexlist}, { route_type = 0 })
]]
local gameplayStateFuncitons =
{
["0"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
end,
["1"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",0)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
DayNight_Gadget_Unlock(context,259005)
DayNight_Gadget_Unlock(context,259006)
end,
["2"] = function(context)
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 3)
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
gameplayStateFuncitons[tostring(state)](context)
end
function GadgetStateSwitcher(context,gadget_id,state)
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, gadget_id) == state[1] then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_ID, gadget_id, state[2])
elseif ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, gadget_id) == state[2] then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_ID, gadget_id, state[1])
end
end
function Initial(context)
local pos = ScriptLib.GetGroupVariableValue(context, "wallpos")
if pos == 1 then
ScriptLib.SetPlatformPointArray(context, 259003, defs.pointarray_move, {1}, {route_type = 0, turn_mode = false})
elseif pos == 2 then
ScriptLib.SetPlatformPointArray(context, 259003, defs.pointarray_move, {2}, {route_type = 0, turn_mode = false})
end
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 259003, gadget_id = 70290170, pos = { x = 232.245, y = 313.329, z = 289.062 }, rot = { x = 0.000, y = 307.001, z = 0.000 }, level = 36, is_use_point_array = true, area_id = 200 },
{ config_id = 259004, gadget_id = 70290281, pos = { x = 224.212, y = 319.442, z = 294.925 }, rot = { x = 0.000, y = 305.371, z = 180.000 }, level = 36, persistent = true, area_id = 200 },
{ config_id = 259005, gadget_id = 70360305, pos = { x = 233.165, y = 313.876, z = 299.254 }, rot = { x = 0.000, y = 40.024, z = 0.000 }, level = 36, area_id = 200 },
{ config_id = 259006, gadget_id = 70360309, pos = { x = 220.573, y = 313.937, z = 299.082 }, rot = { x = 0.000, y = 308.813, z = 0.000 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 初始化
{ config_id = 1259001, name = "GROUP_LOAD_259001", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_259001", trigger_count = 0 },
-- 监听gameplayState变化
{ config_id = 1259002, name = "VARIABLE_CHANGE_259002", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "condition_EVENT_VARIABLE_CHANGE_259002", action = "action_EVENT_VARIABLE_CHANGE_259002", trigger_count = 0 },
-- 监听259005
{ config_id = 1259007, name = "GADGET_STATE_CHANGE_259007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_259007", action = "action_EVENT_GADGET_STATE_CHANGE_259007", trigger_count = 0 },
-- 监听259006
{ config_id = 1259008, name = "GADGET_STATE_CHANGE_259008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_259008", action = "action_EVENT_GADGET_STATE_CHANGE_259008", trigger_count = 0 },
-- 到达2点
{ config_id = 1259009, name = "TIME_AXIS_PASS_259009", event = EventType.EVENT_TIME_AXIS_PASS, source = "ReachPoint_02", condition = "", action = "action_EVENT_TIME_AXIS_PASS_259009", trigger_count = 0 },
-- 到达1点
{ config_id = 1259010, name = "TIME_AXIS_PASS_259010", event = EventType.EVENT_TIME_AXIS_PASS, source = "ReachPoint_01", condition = "", action = "action_EVENT_TIME_AXIS_PASS_259010", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 1, no_refresh = true },
{ config_id = 2, name = "wallpos", value = 1, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = 静态逻辑,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_LOAD_259001", "VARIABLE_CHANGE_259002" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = 玩法开启,
monsters = { },
gadgets = { 259003, 259004, 259005, 259006 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_259007", "GADGET_STATE_CHANGE_259008", "TIME_AXIS_PASS_259009", "TIME_AXIS_PASS_259010" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = 玩法完成,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_LOAD_259001(context, evt)
UpdateGamePlayState(context)
Initial(context)
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_259002(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"gameplayState"为0
if ScriptLib.GetGroupVariableValue(context, "gameplayState") == 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_259002(context, evt)
UpdateGamePlayState(context)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_259007(context, evt)
if evt.param2 ~= 259005 then
return false
end
if 222~= ScriptLib.GetGadgetStateByConfigId(context, 155005259, 259005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_259007(context, evt)
local state = ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, 259004)
local pos = ScriptLib.GetGroupVariableValue(context, "wallpos")
if state == 201 then
if pos == 1 then
ScriptLib.SetPlatformPointArray(context, 259003, defs.pointarray_move, {1,2}, {route_type = 0, turn_mode = false})
ScriptLib.InitTimeAxis(context, "ReachPoint_02", {1}, false)
elseif pos == 2 then
ScriptLib.SetPlatformPointArray(context, 259003, defs.pointarray_move, {2,1}, {route_type = 0, turn_mode = false})
ScriptLib.InitTimeAxis(context, "ReachPoint_01", {1}, false)
end
elseif state == 0 then
ScriptLib.ShowReminder(context, 50050101)
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_259008(context, evt)
if evt.param2 ~= 259006 then
return false
end
if 322~= ScriptLib.GetGadgetStateByConfigId(context, 155005259, 259006) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_259008(context, evt)
local temppos = ScriptLib.GetGroupVariableValue(context, "wallpos")
if temppos == 1 then
GadgetStateSwitcher(context,259004,{0,201})
elseif temppos ==2 then
ScriptLib.ShowReminder(context, 50050101)
end
return 0
end
-- 触发操作
function action_EVENT_TIME_AXIS_PASS_259009(context, evt)
-- 将本组内变量名为 "wallpos" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "wallpos", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIME_AXIS_PASS_259010(context, evt)
-- 将本组内变量名为 "wallpos" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "wallpos", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
require "V2_4/EnvState"
require "V2_4/EnvStateWorktop"