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https://gitlab.com/YuukiPS/GC-Resources.git
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171 lines
5.3 KiB
Lua
171 lines
5.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155005257
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}
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-- Trigger变量
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local defs = {
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max_gear = 3,
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timer = 45,
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group_id = 155005257,
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gadget_1 = 257001,
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gadget_2 = 257002,
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gadget_3 = 257003,
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gadget_chest = 257004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 257001, gadget_id = 70900049, pos = { x = 402.155, y = 293.921, z = 273.651 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 36, state = GadgetState.Action01, persistent = true, area_id = 200 },
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{ config_id = 257002, gadget_id = 70900049, pos = { x = 396.490, y = 293.908, z = 280.974 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 36, state = GadgetState.Action01, persistent = true, area_id = 200 },
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{ config_id = 257003, gadget_id = 70900049, pos = { x = 407.812, y = 293.610, z = 285.193 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 36, state = GadgetState.Action01, persistent = true, area_id = 200 },
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{ config_id = 257004, gadget_id = 70211101, pos = { x = 405.352, y = 293.660, z = 282.807 }, rot = { x = 0.000, y = 49.281, z = 0.000 }, level = 16, drop_tag = "解谜低级稻妻", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1257006, name = "GADGET_STATE_CHANGE_257006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_257006", action = "action_EVENT_GADGET_STATE_CHANGE_257006", trigger_count = 0 },
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{ config_id = 1257007, name = "TIMER_EVENT_257007", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_257007", action = "action_EVENT_TIMER_EVENT_257007", trigger_count = 0 },
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{ config_id = 1257008, name = "VARIABLE_CHANGE_257008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_257008", action = "action_EVENT_VARIABLE_CHANGE_257008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "active_count", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 257001, 257002, 257003 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_257006", "TIMER_EVENT_257007", "VARIABLE_CHANGE_257008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_257006(context, evt)
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if defs.gadget_1 ~= evt.param2 and defs.gadget_2 ~= evt.param2 and defs.gadget_3 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_257006(context, evt)
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if 0 == ScriptLib.GetGroupVariableValue(context, "active_count") then
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ScriptLib.MarkPlayerAction(context, 1001, 1, 1)
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end
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if evt.param1 == GadgetState.Action01 then
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ScriptLib.ChangeGroupVariableValue(context, "active_count", -1)
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elseif evt.param1 == GadgetState.Action02 then
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ScriptLib.ChangeGroupVariableValue(context, "active_count", 1)
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ScriptLib.CreateGroupTimerEvent(context, defs.group_id, tostring(evt.param2), defs.timer)
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else
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_TIMER_EVENT_257007(context, evt)
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if evt.source_name ~= tostring(defs.gadget_1) and evt.source_name ~= tostring(defs.gadget_2) and evt.source_name ~= tostring(defs.gadget_3) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_257007(context, evt)
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, tonumber(evt.source_name), GadgetState.Action01) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_257008(context, evt)
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if evt.param1 == evt.param2 then return false end
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if evt.param1 == -1 then
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ScriptLib.MarkPlayerAction(context, 1001, 4, 1)
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end
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if evt.param1 ~= defs.max_gear then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_257008(context, evt)
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_1))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_2))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_3))
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if defs.gadget_1 ~= 0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStart)
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end
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if defs.gadget_2 ~= 0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_2, GadgetState.GearStart)
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end
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if defs.gadget_3 ~=0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_3, GadgetState.GearStart)
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end
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if ScriptLib.CreateGadget(context, { config_id = defs.gadget_chest }) ~= 0 then
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return -1
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end
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ScriptLib.MarkPlayerAction(context, 1001, 3, 1)
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return 0
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end |