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GC-Resources/Resources/Scripts/Scene/5/scene5_group155005257.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

171 lines
5.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155005257
}
-- Trigger变量
local defs = {
max_gear = 3,
timer = 45,
group_id = 155005257,
gadget_1 = 257001,
gadget_2 = 257002,
gadget_3 = 257003,
gadget_chest = 257004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 257001, gadget_id = 70900049, pos = { x = 402.155, y = 293.921, z = 273.651 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 36, state = GadgetState.Action01, persistent = true, area_id = 200 },
{ config_id = 257002, gadget_id = 70900049, pos = { x = 396.490, y = 293.908, z = 280.974 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 36, state = GadgetState.Action01, persistent = true, area_id = 200 },
{ config_id = 257003, gadget_id = 70900049, pos = { x = 407.812, y = 293.610, z = 285.193 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 36, state = GadgetState.Action01, persistent = true, area_id = 200 },
{ config_id = 257004, gadget_id = 70211101, pos = { x = 405.352, y = 293.660, z = 282.807 }, rot = { x = 0.000, y = 49.281, z = 0.000 }, level = 16, drop_tag = "解谜低级稻妻", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1257006, name = "GADGET_STATE_CHANGE_257006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_257006", action = "action_EVENT_GADGET_STATE_CHANGE_257006", trigger_count = 0 },
{ config_id = 1257007, name = "TIMER_EVENT_257007", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_257007", action = "action_EVENT_TIMER_EVENT_257007", trigger_count = 0 },
{ config_id = 1257008, name = "VARIABLE_CHANGE_257008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_257008", action = "action_EVENT_VARIABLE_CHANGE_257008", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "active_count", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 257001, 257002, 257003 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_257006", "TIMER_EVENT_257007", "VARIABLE_CHANGE_257008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_257006(context, evt)
if defs.gadget_1 ~= evt.param2 and defs.gadget_2 ~= evt.param2 and defs.gadget_3 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_257006(context, evt)
if 0 == ScriptLib.GetGroupVariableValue(context, "active_count") then
ScriptLib.MarkPlayerAction(context, 1001, 1, 1)
end
if evt.param1 == GadgetState.Action01 then
ScriptLib.ChangeGroupVariableValue(context, "active_count", -1)
elseif evt.param1 == GadgetState.Action02 then
ScriptLib.ChangeGroupVariableValue(context, "active_count", 1)
ScriptLib.CreateGroupTimerEvent(context, defs.group_id, tostring(evt.param2), defs.timer)
else
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_TIMER_EVENT_257007(context, evt)
if evt.source_name ~= tostring(defs.gadget_1) and evt.source_name ~= tostring(defs.gadget_2) and evt.source_name ~= tostring(defs.gadget_3) then
return false
end
return true
end
-- 触发操作
function action_EVENT_TIMER_EVENT_257007(context, evt)
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, tonumber(evt.source_name), GadgetState.Action01) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_257008(context, evt)
if evt.param1 == evt.param2 then return false end
if evt.param1 == -1 then
ScriptLib.MarkPlayerAction(context, 1001, 4, 1)
end
if evt.param1 ~= defs.max_gear then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_257008(context, evt)
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_1))
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_2))
ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_3))
if defs.gadget_1 ~= 0 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStart)
end
if defs.gadget_2 ~= 0 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_2, GadgetState.GearStart)
end
if defs.gadget_3 ~=0 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_3, GadgetState.GearStart)
end
if ScriptLib.CreateGadget(context, { config_id = defs.gadget_chest }) ~= 0 then
return -1
end
ScriptLib.MarkPlayerAction(context, 1001, 3, 1)
return 0
end