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GC-Resources/Resources/Scripts/Scene/5/scene5_group155005194.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 155005194
}
-- Trigger变量
local defs = {
duration = 40,
group_id = 155005194,
collectable_sum = 8
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 194001, gadget_id = 70211111, pos = { x = 276.427, y = 348.204, z = 274.766 }, rot = { x = 2.667, y = 6.399, z = 0.299 }, level = 16, drop_tag = "解谜中级稻妻", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 },
{ config_id = 194002, gadget_id = 70350093, pos = { x = 297.340, y = 325.260, z = 318.317 }, rot = { x = 0.006, y = 0.022, z = 0.057 }, level = 35, persistent = true, area_id = 200 },
{ config_id = 194003, gadget_id = 70360001, pos = { x = 297.497, y = 324.961, z = 318.048 }, rot = { x = 346.884, y = 0.718, z = 353.758 }, level = 35, persistent = true, area_id = 200 },
{ config_id = 194004, gadget_id = 70290150, pos = { x = 294.076, y = 326.691, z = 324.474 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194005, gadget_id = 70290150, pos = { x = 286.498, y = 326.379, z = 325.492 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194006, gadget_id = 70290150, pos = { x = 280.292, y = 329.122, z = 314.943 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194007, gadget_id = 70290150, pos = { x = 279.546, y = 333.337, z = 307.716 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194008, gadget_id = 70290150, pos = { x = 279.426, y = 337.309, z = 301.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194009, gadget_id = 70290150, pos = { x = 279.426, y = 341.626, z = 301.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194010, gadget_id = 70290150, pos = { x = 279.426, y = 346.420, z = 301.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194011, gadget_id = 70290150, pos = { x = 277.343, y = 349.325, z = 281.992 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 35, area_id = 200 },
{ config_id = 194019, gadget_id = 70690006, pos = { x = 279.426, y = 336.647, z = 301.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1194012, name = "CHALLENGE_SUCCESS_194012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_194012", trigger_count = 0 },
{ config_id = 1194013, name = "CHALLENGE_FAIL_194013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_194013", trigger_count = 0 },
{ config_id = 1194014, name = "GADGET_STATE_CHANGE_194014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_194014", action = "action_EVENT_GADGET_STATE_CHANGE_194014", trigger_count = 0 },
{ config_id = 1194015, name = "ANY_GADGET_DIE_194015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
{ config_id = 1194016, name = "GADGET_CREATE_194016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_194016", action = "action_EVENT_GADGET_CREATE_194016", trigger_count = 0 },
{ config_id = 1194017, name = "SELECT_OPTION_194017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_194017", action = "action_EVENT_SELECT_OPTION_194017", trigger_count = 0 },
-- 2.0rel加的保底如果group在挑战中间被卸载了需要在加载时加个保底置回初始状态
{ config_id = 1194018, name = "GROUP_LOAD_194018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_194018", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 3,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 194002, 194003 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_194012", "CHALLENGE_FAIL_194013", "GADGET_STATE_CHANGE_194014", "ANY_GADGET_DIE_194015", "GADGET_CREATE_194016", "SELECT_OPTION_194017", "GROUP_LOAD_194018" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 194004, 194005, 194006, 194007, 194008, 194009, 194010, 194011, 194019 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 194002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_194012(context, evt)
-- 将configid为 194002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 194002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 杀死指定group内的gadget和monster,移除其它东西
ScriptLib.KillExtraGroupSuite(context, 155005194, 2)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 155005194, 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
-- 创建id为194001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 194001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_194013(context, evt)
-- 将configid为 194002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 194002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为194003的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 194003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 155005194, 2)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_194014(context, evt)
if 194002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_194014(context, evt)
-- 247号挑战,duration内开启宝箱
if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, defs.collectable_sum) then
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_194016(context, evt)
if 194003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_194016(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 155005194, 194003, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_194017(context, evt)
-- 判断是gadgetid 194003 option_id 177
if 194003 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_194017(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 194003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 将configid为 194002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 194002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_194018(context, evt)
-- 将configid为 194002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 194002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为194003的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 194003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 155005194, 2)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end