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109 lines
3.1 KiB
Lua
109 lines
3.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155005192
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 192004, monster_id = 24010101, pos = { x = 271.226, y = 336.961, z = 278.997 }, rot = { x = 0.000, y = 48.060, z = 0.000 }, level = 36, drop_tag = "遗迹守卫", disableWander = true, pose_id = 101, area_id = 200 },
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{ config_id = 192005, monster_id = 24010101, pos = { x = 284.179, y = 336.973, z = 284.112 }, rot = { x = 0.000, y = 269.411, z = 0.000 }, level = 36, drop_tag = "遗迹守卫", disableWander = true, pose_id = 101, area_id = 200 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 192002, gadget_id = 70211012, pos = { x = 276.493, y = 336.844, z = 275.839 }, rot = { x = 0.000, y = 5.260, z = 0.000 }, level = 16, drop_tag = "战斗中级稻妻", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1192003, name = "ANY_MONSTER_DIE_192003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_192003", action = "action_EVENT_ANY_MONSTER_DIE_192003" }
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}
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-- 变量
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variables = {
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}
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-- 废弃数据
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garbages = {
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monsters = {
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{ config_id = 192001, monster_id = 24010101, pos = { x = 265.522, y = 337.012, z = 282.740 }, rot = { x = 0.000, y = 40.068, z = 0.000 }, level = 36, drop_tag = "遗迹守卫", disableWander = true, pose_id = 101, area_id = 200 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 192004, 192005 },
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gadgets = { 192002 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_192003" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_192003(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_192003(context, evt)
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-- 将configid为 192002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 192002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 4000, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |