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GC-Resources/Resources/Scripts/Scene/5/scene5_group155005102.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

141 lines
3.2 KiB
Lua

-- 基础信息
local base_info = {
group_id = 155005102
}
-- DEFS_MISCS
local Controllers = {}
local EnvControlGadgets = {}
local Worktops = {}
local DayAppearGadgets = {}
local NightAppearGadgets = {102010}
local gameplayStateFuncitons =
{
["0"] = function(context)
end,
["1"] = function(context)
end,
["2"] = function(context)
ScriptLib.SetGadgetStateByConfigId(context,102010, 202)
end
}
function UpdateGamePlayState(context)
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
gameplayStateFuncitons[tostring(state)](context)
end
--state = {}
function GadgetStateSwitcher(context,groupid,gadget_id,state)
if ScriptLib.GetGadgetStateByConfigId(context, groupid, gadget_id) == state[1] then
ScriptLib.SetGroupGadgetStateByConfigId(context, groupid, gadget_id, state[2])
elseif ScriptLib.GetGadgetStateByConfigId(context, groupid, gadget_id) == state[2] then
ScriptLib.SetGroupGadgetStateByConfigId(context, groupid, gadget_id, state[1])
end
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 102010, gadget_id = 70360320, pos = { x = 196.660, y = 286.333, z = 350.507 }, rot = { x = 0.000, y = 36.083, z = 0.000 }, level = 36, area_id = 200 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 初始化
{ config_id = 1102011, name = "GROUP_LOAD_102011", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_102011", trigger_count = 0 },
-- 监听gameplayState
{ config_id = 1102015, name = "VARIABLE_CHANGE_102015", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "", action = "action_EVENT_VARIABLE_CHANGE_102015", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gameplayState", value = 1, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "GROUP_LOAD_102011", "VARIABLE_CHANGE_102015" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GROUP_LOAD_102011(context, evt)
UpdateGamePlayState(context)
return 0
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_102015(context, evt)
if evt.param1 == evt.param2 then return -1 end
if evt.param1 == evt.param2 then return -1 end
UpdateGamePlayState(context)
return 0
end
require "V2_4/EnvState"
require "V2_4/EnvStateWorktop"