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https://gitlab.com/YuukiPS/GC-Resources.git
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165 lines
4.2 KiB
Lua
165 lines
4.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155005016
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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-- 72177 狭间碎片宝箱
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{ config_id = 16002, gadget_id = 70211112, pos = { x = 521.861, y = 183.292, z = 646.323 }, rot = { x = 358.547, y = 221.804, z = 1.869 }, level = 16, drop_tag = "解谜中级稻妻", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 200 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1016001, name = "QUEST_START_16001", event = EventType.EVENT_QUEST_START, source = "7219205", condition = "", action = "action_EVENT_QUEST_START_16001", trigger_count = 0 },
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{ config_id = 1016003, name = "GADGET_STATE_CHANGE_16003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_16003", action = "action_EVENT_GADGET_STATE_CHANGE_16003" },
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{ config_id = 1016004, name = "GROUP_LOAD_16004", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_16004", trigger_count = 0 },
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{ config_id = 1016005, name = "QUEST_FINISH_16005", event = EventType.EVENT_QUEST_FINISH, source = "7219205", condition = "", action = "action_EVENT_QUEST_FINISH_16005", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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io_type = 1,
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suite_disk = {
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[1] = {
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gadgets = {
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{ config_id = 16002, state = 101 }
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},
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monsters = {
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},
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regions = { },
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triggers = { "QUEST_START_16001" },
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npcs = { },
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variables = {
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}
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},
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[2] = {
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gadgets = {
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{ config_id = 16002, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_16003", "QUEST_FINISH_16005" },
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npcs = { },
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variables = {
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}
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},
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[3] = {
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gadgets = {
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},
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monsters = {
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},
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regions = { },
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triggers = { "GROUP_LOAD_16004", "QUEST_FINISH_16005" },
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npcs = { },
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variables = {
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}
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},
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[4] = {
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gadgets = {
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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}
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_QUEST_START_16001(context, evt)
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-- 将指定flowGroup的进度和要素属性都改为目标suite(缺的创建,多的移除)
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ScriptLib.GoToFlowSuite(context, 155005016, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_16003(context, evt)
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if 16002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_16003(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "72192_QuestFinish") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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-- 将指定flowGroup的进度和要素属性都改为目标suite(缺的创建,多的移除)
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ScriptLib.GoToFlowSuite(context, 155005016, 3)
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_16004(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "72192_QuestFinish") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_16005(context, evt)
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-- 将指定flowGroup的进度和要素属性都改为目标suite(缺的创建,多的移除)
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ScriptLib.GoToFlowSuite(context, 155005016, 4)
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return 0
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end |