mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 17:15:22 +00:00
161 lines
3.0 KiB
Lua
161 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155005002
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}
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-- DEFS_MISCS
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gadgetList =
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{
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155005040,
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155005100,
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155005289,
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155005350,
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155008098,
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155005160,
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155005222,
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155005258,
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155005272,
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155005273,
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155005323,
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155005331,
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155005345,
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155005379,
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155006056,
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155006073,
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155006133,
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155006134,
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155006135,
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155006137,
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155006138,
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155006139,
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155006140,
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155006141,
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155006142,
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155006143,
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155006144,
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155006145,
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155006195,
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155006208,
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155008072,
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155008148,
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155008149,
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155008168,
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155008188,
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155008216,
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155006136,
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155008112,
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 7217728 Start
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{ config_id = 1002001, name = "QUEST_START_2001", event = EventType.EVENT_QUEST_START, source = "7217728", condition = "", action = "action_EVENT_QUEST_START_2001", trigger_count = 0 },
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{ config_id = 1002002, name = "GROUP_LOAD_2002", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_2002", action = "action_EVENT_GROUP_LOAD_2002", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "isActiveAll", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "QUEST_START_2001", "GROUP_LOAD_2002" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_QUEST_START_2001(context, evt)
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ScriptLib.SetGroupVariableValue(context,"isActiveAll",1)
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local state
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for i=1, #gadgetList do
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state = ScriptLib.GetGroupVariableValueByGroup(context, "gameplayState", gadgetList[i])
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if state ~= 2 then
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ScriptLib.SetGroupVariableValueByGroup(context, "gameplayState", 2, gadgetList[i])
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_2002(context, evt)
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-- 判断变量"isActiveAll"为1
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if ScriptLib.GetGroupVariableValue(context, "isActiveAll") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_2002(context, evt)
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local state
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for i=1, #gadgetList do
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state = ScriptLib.GetGroupVariableValueByGroup(context, "gameplayState", gadgetList[i])
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if state ~= 2 then
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ScriptLib.SetGroupVariableValueByGroup(context, "gameplayState", 2, gadgetList[i])
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end
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end
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return 0
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end |