mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 17:15:22 +00:00
281 lines
7.9 KiB
Lua
281 lines
7.9 KiB
Lua
-- 基础信息
|
|
local base_info = {
|
|
group_id = 155003310
|
|
}
|
|
|
|
-- Trigger变量
|
|
local defs = {
|
|
managerGroupID = 155003001,
|
|
group_ID = 155003310
|
|
}
|
|
|
|
-- DEFS_MISCS
|
|
local EnvControlGadgets = {}
|
|
|
|
local DayAppearGadgets = {310004}
|
|
local NightAppearGadgets = {310005}
|
|
|
|
|
|
|
|
|
|
local gameplayStateFuncitons =
|
|
{
|
|
["0"] = function(context)
|
|
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
|
|
|
|
end,
|
|
["1"] = function(context)
|
|
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",0)
|
|
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
|
|
|
|
end,
|
|
["2"] = function(context)
|
|
|
|
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
|
|
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 3)
|
|
ScriptLib.SetGadgetStateByConfigId(context, 310005, GadgetState.GearStop)
|
|
ScriptLib.SetGadgetStateByConfigId(context, 310004, GadgetState.GearStop)
|
|
end,
|
|
["3"] = function(context)
|
|
|
|
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
|
|
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 4)
|
|
ScriptLib.InitTimeAxis(context, "delayactive", {1}, false)
|
|
end,
|
|
["4"] = function(context)
|
|
|
|
ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
|
|
ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 5)
|
|
|
|
end
|
|
}
|
|
|
|
|
|
function UpdateGamePlayState(context)
|
|
local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
|
|
|
|
gameplayStateFuncitons[tostring(state)](context)
|
|
|
|
end
|
|
|
|
--================================================================
|
|
--
|
|
-- 配置
|
|
--
|
|
--================================================================
|
|
|
|
-- 怪物
|
|
monsters = {
|
|
}
|
|
|
|
-- NPC
|
|
npcs = {
|
|
}
|
|
|
|
-- 装置
|
|
gadgets = {
|
|
{ config_id = 310004, gadget_id = 70360314, pos = { x = 1293.148, y = 269.143, z = -629.322 }, rot = { x = 0.000, y = 330.158, z = 0.000 }, level = 36, area_id = 200 },
|
|
{ config_id = 310005, gadget_id = 70360315, pos = { x = 1293.147, y = 269.143, z = -629.322 }, rot = { x = 0.000, y = 330.158, z = 0.000 }, level = 36, area_id = 200 },
|
|
{ config_id = 310006, gadget_id = 70360329, pos = { x = 1293.064, y = 271.406, z = -629.279 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, state = GadgetState.GearStart, persistent = true, area_id = 200 }
|
|
}
|
|
|
|
-- 区域
|
|
regions = {
|
|
}
|
|
|
|
-- 触发器
|
|
triggers = {
|
|
{ config_id = 1310001, name = "GROUP_LOAD_310001", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_310001", trigger_count = 0 },
|
|
{ config_id = 1310002, name = "VARIABLE_CHANGE_310002", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "condition_EVENT_VARIABLE_CHANGE_310002", action = "action_EVENT_VARIABLE_CHANGE_310002", trigger_count = 0 },
|
|
{ config_id = 1310003, name = "QUEST_START_310003", event = EventType.EVENT_QUEST_START, source = "7226907", condition = "condition_EVENT_QUEST_START_310003", action = "action_EVENT_QUEST_START_310003", trigger_count = 0 },
|
|
{ config_id = 1310007, name = "QUEST_FINISH_310007", event = EventType.EVENT_QUEST_FINISH, source = "7226907", condition = "condition_EVENT_QUEST_FINISH_310007", action = "action_EVENT_QUEST_FINISH_310007", trigger_count = 0 },
|
|
{ config_id = 1310008, name = "TIME_AXIS_PASS_310008", event = EventType.EVENT_TIME_AXIS_PASS, source = "delayactive", condition = "", action = "action_EVENT_TIME_AXIS_PASS_310008", trigger_count = 0 },
|
|
{ config_id = 1310009, name = "GROUP_LOAD_310009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_310009", trigger_count = 0 }
|
|
}
|
|
|
|
-- 变量
|
|
variables = {
|
|
{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true }
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 初始化配置
|
|
--
|
|
--================================================================
|
|
|
|
-- 初始化时创建
|
|
init_config = {
|
|
suite = 1,
|
|
end_suite = 0,
|
|
rand_suite = false
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 小组配置
|
|
--
|
|
--================================================================
|
|
|
|
suites = {
|
|
{
|
|
-- suite_id = 1,
|
|
-- description = ,
|
|
monsters = { },
|
|
gadgets = { },
|
|
regions = { },
|
|
triggers = { "GROUP_LOAD_310001", "VARIABLE_CHANGE_310002" },
|
|
rand_weight = 100
|
|
},
|
|
{
|
|
-- suite_id = 2,
|
|
-- description = ,
|
|
monsters = { },
|
|
gadgets = { },
|
|
regions = { },
|
|
triggers = { "QUEST_START_310003" },
|
|
rand_weight = 100
|
|
},
|
|
{
|
|
-- suite_id = 3,
|
|
-- description = ,
|
|
monsters = { },
|
|
gadgets = { },
|
|
regions = { },
|
|
triggers = { "QUEST_FINISH_310007" },
|
|
rand_weight = 100
|
|
},
|
|
{
|
|
-- suite_id = 4,
|
|
-- description = ,
|
|
monsters = { },
|
|
gadgets = { },
|
|
regions = { },
|
|
triggers = { "TIME_AXIS_PASS_310008", "GROUP_LOAD_310009" },
|
|
rand_weight = 100
|
|
},
|
|
{
|
|
-- suite_id = 5,
|
|
-- description = ,
|
|
monsters = { },
|
|
gadgets = { 310006 },
|
|
regions = { },
|
|
triggers = { },
|
|
rand_weight = 100
|
|
}
|
|
}
|
|
|
|
--================================================================
|
|
--
|
|
-- 触发器
|
|
--
|
|
--================================================================
|
|
|
|
-- 触发操作
|
|
function action_EVENT_GROUP_LOAD_310001(context, evt)
|
|
local isactive = ScriptLib.GetGroupVariableValueByGroup(context, "IslandActive", defs.managerGroupID)
|
|
|
|
if isactive == 1 then
|
|
if ScriptLib.GetGroupVariableValue(context,"gameplayState") == 0 then
|
|
ScriptLib.SetGroupVariableValue(context,"gameplayState", 1)
|
|
end
|
|
|
|
end
|
|
UpdateGamePlayState(context)
|
|
return 0
|
|
end
|
|
|
|
-- 触发条件
|
|
function condition_EVENT_VARIABLE_CHANGE_310002(context, evt)
|
|
if evt.param1 == evt.param2 then return false end
|
|
|
|
if ScriptLib.GetGroupVariableValue(context, "gameplayState") == 0 then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- 触发操作
|
|
function action_EVENT_VARIABLE_CHANGE_310002(context, evt)
|
|
UpdateGamePlayState(context)
|
|
return 0
|
|
end
|
|
|
|
-- 触发条件
|
|
function condition_EVENT_QUEST_START_310003(context, evt)
|
|
-- 判断变量"gameplayState"为1
|
|
if ScriptLib.GetGroupVariableValue(context, "gameplayState") ~= 1 then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- 触发操作
|
|
function action_EVENT_QUEST_START_310003(context, evt)
|
|
-- 将本组内变量名为 "gameplayState" 的变量设置为 2
|
|
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 2) then
|
|
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
|
|
return -1
|
|
end
|
|
|
|
-- 将configid为 310005 的物件更改为状态 GadgetState.GearStop
|
|
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 310005, GadgetState.GearStop) then
|
|
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
|
return -1
|
|
end
|
|
|
|
-- 将configid为 310004 的物件更改为状态 GadgetState.GearStop
|
|
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 310004, GadgetState.GearStop) then
|
|
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
|
return -1
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
-- 触发条件
|
|
function condition_EVENT_QUEST_FINISH_310007(context, evt)
|
|
-- 判断变量"gameplayState"为2
|
|
if ScriptLib.GetGroupVariableValue(context, "gameplayState") ~= 2 then
|
|
return false
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
-- 触发操作
|
|
function action_EVENT_QUEST_FINISH_310007(context, evt)
|
|
-- 将本组内变量名为 "gameplayState" 的变量设置为 3
|
|
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 3) then
|
|
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
|
|
return -1
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
-- 触发操作
|
|
function action_EVENT_TIME_AXIS_PASS_310008(context, evt)
|
|
-- 将本组内变量名为 "gameplayState" 的变量设置为 4
|
|
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 4) then
|
|
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
|
|
return -1
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
-- 触发操作
|
|
function action_EVENT_GROUP_LOAD_310009(context, evt)
|
|
-- 将本组内变量名为 "gameplayState" 的变量设置为 4
|
|
if 0 ~= ScriptLib.SetGroupVariableValue(context, "gameplayState", 4) then
|
|
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
|
|
return -1
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
require "V2_4/EnvState" |