mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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180 lines
4.4 KiB
Lua
180 lines
4.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155003025
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}
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-- Trigger变量
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local defs = {
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group_ID = 155003025,
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managerGroup = 155003001,
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pointarray_move = 500300006
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}
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-- DEFS_MISCS
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local gameplayStateFuncitons =
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{
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["0"] = function(context)
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end,
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["1"] = function(context)
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ScriptLib.AddExtraGroupSuite(context,defs.group_ID, 2)
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ScriptLib.PrintContextLog(context, " add suit 2")
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end,
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["2"] = function(context)
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ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
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end
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}
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function UpdateGamePlayState(context)
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local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
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ScriptLib.PrintContextLog(context, "update gameplay state")
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gameplayStateFuncitons[tostring(state)](context)
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end
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function TeleportAction(context,pointarray_id,routelist)
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--context, uid, pointarrayid, pointindex, speed, SFX
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ScriptLib.MoveAvatarByPointArray(context, context.uid, pointarray_id, routelist, {speed=10}, "{\"MarkType\":2,\"IgnoreCollisionWhenEnter\":true}")
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 25001, gadget_id = 70290275, pos = { x = 1287.393, y = 261.530, z = -669.643 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 200 }
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}
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-- 区域
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regions = {
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{ config_id = 25004, shape = RegionShape.SPHERE, radius = 2, pos = { x = 1287.393, y = 261.530, z = -669.643 }, area_id = 200 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1025002, name = "GROUP_LOAD_25002", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_25002", trigger_count = 0 },
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{ config_id = 1025003, name = "VARIABLE_CHANGE_25003", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "condition_EVENT_VARIABLE_CHANGE_25003", action = "action_EVENT_VARIABLE_CHANGE_25003", trigger_count = 0 },
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{ config_id = 1025004, name = "ENTER_REGION_25004", event = EventType.EVENT_ENTER_REGION, source = "1", condition = "condition_EVENT_ENTER_REGION_25004", action = "action_EVENT_ENTER_REGION_25004", trigger_count = 0, forbid_guest = false }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "GROUP_LOAD_25002", "VARIABLE_CHANGE_25003" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 25001 },
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regions = { 25004 },
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triggers = { "ENTER_REGION_25004" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GROUP_LOAD_25002(context, evt)
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local isactive = ScriptLib.GetGroupVariableValueByGroup(context, "IslandActive", defs.managerGroup)
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if isactive == 1 then
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if ScriptLib.GetGroupVariableValue(context,"gameplayState") == 0 then
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ScriptLib.SetGroupVariableValue(context,"gameplayState", 1)
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end
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end
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UpdateGamePlayState(context)
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_25003(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"gameplayState"为0
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if ScriptLib.GetGroupVariableValue(context, "gameplayState") == 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_25003(context, evt)
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UpdateGamePlayState(context)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_25004(context, evt)
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if evt.param1 ~= 25004 then return false end
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-- 判断角色数量不少于0
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_25004(context, evt)
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TeleportAction(context,defs.pointarray_move,{1,2})
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return 0
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end |