mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
294 lines
8.7 KiB
Lua
294 lines
8.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 155002008
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}
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-- Trigger变量
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local defs = {
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pointarray_route = 500200002,
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group_ID = 155002008
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}
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-- DEFS_MISCS
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local Controllers = {}
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local EnvControlGadgets = {8006,8009}
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local DayAppearGadgets = {}
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local NightAppearGadgets = {}
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local gameplayStateFuncitons =
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{
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["0"] = function(context)
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ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
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end,
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["1"] = function(context)
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ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",0)
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ScriptLib.AddExtraGroupSuite(context, defs.group_ID, 2)
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DayNight_Gadget_Unlock(context,8006)
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DayNight_Gadget_Unlock(context,8009)
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Restore(context)
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ScriptLib.SetGroupVariableValue(context, "isMoving", 0)
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end,
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["2"] = function(context)
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ScriptLib.SetGroupVariableValue(context,"is_daynight_finish",1)
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end
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}
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function UpdateGamePlayState(context)
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local state = ScriptLib.GetGroupVariableValue(context, "gameplayState")
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gameplayStateFuncitons[tostring(state)](context)
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end
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function GadgetStateSwitcher(context,groupid,gadget_id,state)
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if ScriptLib.GetGadgetStateByConfigId(context, groupid, gadget_id) == state[1] then
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ScriptLib.SetGroupGadgetStateByConfigId(context, groupid, gadget_id, state[2])
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elseif ScriptLib.GetGadgetStateByConfigId(context, groupid, gadget_id) == state[2] then
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ScriptLib.SetGroupGadgetStateByConfigId(context, groupid, gadget_id, state[1])
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end
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end
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function MovePlatform(context,platform_id,pointarray_id,routelist,routemode,turnmode)
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ScriptLib.SetPlatformPointArray(context, platform_id, pointarray_id, routelist, { route_type = routemode,turn_mode = turnmode } )
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return 0
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end
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function PrintLog(context,str)
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local log = "["..defs.group_ID.."] : "..str
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ScriptLib.PrintContextLog(context,log)
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end
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function Restore(context)
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MovePlatform(context,8008,defs.pointarray_route,{ScriptLib.GetGroupVariableValue(context,"wallCurPos")},0,false)
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 8001, gadget_id = 70290281, pos = { x = 1313.825, y = 186.331, z = 845.558 }, rot = { x = 0.000, y = 90.000, z = 180.000 }, level = 36, persistent = true, area_id = 200 },
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{ config_id = 8002, gadget_id = 70290281, pos = { x = 1319.097, y = 186.431, z = 851.084 }, rot = { x = 0.000, y = 0.000, z = 180.000 }, level = 36, persistent = true, area_id = 200 },
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{ config_id = 8006, gadget_id = 70360305, pos = { x = 1318.949, y = 180.499, z = 856.234 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 200 },
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{ config_id = 8008, gadget_id = 70290170, pos = { x = 1303.538, y = 180.537, z = 846.001 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 36, start_route = false, is_use_point_array = true, area_id = 200 },
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{ config_id = 8009, gadget_id = 70360309, pos = { x = 1318.924, y = 180.572, z = 845.954 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 36, area_id = 200 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 移动铁栅栏
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{ config_id = 1008005, name = "GADGET_STATE_CHANGE_8005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_8005", action = "action_EVENT_GADGET_STATE_CHANGE_8005", trigger_count = 0 },
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-- 激活机关移动墙壁
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{ config_id = 1008007, name = "GADGET_STATE_CHANGE_8007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_8007", action = "action_EVENT_GADGET_STATE_CHANGE_8007", trigger_count = 0 },
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-- 初始化
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{ config_id = 1008011, name = "GROUP_LOAD_8011", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_8011", trigger_count = 0 },
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-- 监听gameplayState
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{ config_id = 1008012, name = "VARIABLE_CHANGE_8012", event = EventType.EVENT_VARIABLE_CHANGE, source = "gameplayState", condition = "condition_EVENT_VARIABLE_CHANGE_8012", action = "action_EVENT_VARIABLE_CHANGE_8012", trigger_count = 0 },
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-- 移动平台到点后设置i是Moving为0
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{ config_id = 1008016, name = "TIME_AXIS_PASS_8016", event = EventType.EVENT_TIME_AXIS_PASS, source = "Active_8010", condition = "", action = "action_EVENT_TIME_AXIS_PASS_8016", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gameplayState", value = 0, no_refresh = true },
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{ config_id = 2, name = "wallCurPos", value = 1, no_refresh = true },
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{ config_id = 3, name = "isMoving", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "GROUP_LOAD_8011", "VARIABLE_CHANGE_8012", "TIME_AXIS_PASS_8016" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 8001, 8002, 8006, 8008, 8009 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_8005", "GADGET_STATE_CHANGE_8007", "GROUP_LOAD_8011", "VARIABLE_CHANGE_8012" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_8005(context, evt)
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if 8006 ~= evt.param2 then
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return false
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end
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if 222 ~= ScriptLib.GetGadgetStateByConfigId(context, 155002008, 8006) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_8005(context, evt)
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local blocker = 8001
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local state = ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, blocker)
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GadgetStateSwitcher(context,defs.group_ID,8002,{0,201})
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if (state == 0) then
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if (ScriptLib.GetGroupVariableValue(context,"wallCurPos") ~= 2) then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_ID, blocker, 201)
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else
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--ScriptLib.ShowReminder(context, 50050101)
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end
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end
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if (state == 201) then
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if (ScriptLib.GetGroupVariableValue(context,"wallCurPos") ~= 2) then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_ID, blocker, 0)
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else
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--ScriptLib.ShowReminder(context, 50050101)
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_8007(context, evt)
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if 8009 ~= evt.param2 then
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return false
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end
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if ScriptLib.GetGroupVariableValue(context,"isMoving") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_8007(context, evt)
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if evt.param2 == 8009 and 322 == ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, evt.param2) then
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PrintLog(context,"Controller("..evt.param2..") State = "..evt.param1)
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local blockerstate = ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, 8001)
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if blockerstate ~= 201 then
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ScriptLib.ShowReminder(context, 50050101)
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return -1
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end
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MovePlatform(context,8008,defs.pointarray_route,{2},0,false)
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ScriptLib.SetGroupVariableValue(context,"isMoving",1)
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ScriptLib.SetGroupVariableValue(context,"wallCurPos",2)
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--ScriptLib.InitTimeAxis(context, "Active_"..evt.param2, {2}, false)
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_8011(context, evt)
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local isactive = ScriptLib.GetGroupVariableValueByGroup(context, "IslandActive", 155002001)
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if isactive == 1 then
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if ScriptLib.GetGroupVariableValue(context,"gameplayState") == 0 then
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ScriptLib.SetGroupVariableValue(context,"gameplayState", 1)
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end
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end
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UpdateGamePlayState(context)
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_8012(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"gameplayState"为0
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if ScriptLib.GetGroupVariableValue(context, "gameplayState") == 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_8012(context, evt)
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UpdateGamePlayState(context)
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return 0
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end
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-- 触发操作
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function action_EVENT_TIME_AXIS_PASS_8016(context, evt)
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-- 将本组内变量名为 "isMoving" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "isMoving", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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require "V2_4/EnvState" |