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GC-Resources/Resources/Scripts/Scene/47206/scene47206_group247206014.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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Lua
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-- 基础信息
local base_info = {
group_id = 247206014
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 14003, gadget_id = 70900201, pos = { x = 278.601, y = 160.649, z = 442.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 14006, gadget_id = 70900201, pos = { x = 273.319, y = 160.958, z = 292.256 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
-- 断裂桥道
{ config_id = 14001, shape = RegionShape.CUBIC, size = { x = 25.000, y = 20.000, z = 20.000 }, pos = { x = 324.553, y = 163.738, z = 440.865 } },
-- 断裂高坡
{ config_id = 14002, shape = RegionShape.SPHERE, radius = 20, pos = { x = 301.824, y = 172.942, z = 287.098 } },
-- 断裂桥道房门
{ config_id = 14004, shape = RegionShape.CUBIC, size = { x = 15.000, y = 20.000, z = 25.000 }, pos = { x = 278.601, y = 164.712, z = 442.000 } },
-- 断裂高坡房门
{ config_id = 14005, shape = RegionShape.CUBIC, size = { x = 10.000, y = 15.000, z = 15.000 }, pos = { x = 273.319, y = 165.061, z = 292.256 } }
}
-- 触发器
triggers = {
-- 断裂桥道
{ config_id = 1014001, name = "ENTER_REGION_14001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14001", action = "action_EVENT_ENTER_REGION_14001", trigger_count = 0 },
-- 断裂高坡
{ config_id = 1014002, name = "ENTER_REGION_14002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14002", action = "action_EVENT_ENTER_REGION_14002", trigger_count = 0, forbid_guest = false },
-- 断裂桥道房门
{ config_id = 1014004, name = "ENTER_REGION_14004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14004", action = "action_EVENT_ENTER_REGION_14004", trigger_count = 0 },
-- 断裂高坡房门
{ config_id = 1014005, name = "ENTER_REGION_14005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14005", action = "action_EVENT_ENTER_REGION_14005", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { 14001, 14002 },
triggers = { "ENTER_REGION_14001", "ENTER_REGION_14002" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 14003 },
regions = { 14001, 14002, 14004 },
triggers = { "ENTER_REGION_14001", "ENTER_REGION_14002", "ENTER_REGION_14004" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 14006 },
regions = { 14001, 14002, 14005 },
triggers = { "ENTER_REGION_14001", "ENTER_REGION_14002", "ENTER_REGION_14005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_14001(context, evt)
if evt.param1 ~= 14001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14001(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 247206014, suite = 3 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14002(context, evt)
if evt.param1 ~= 14002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14002(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 247206014, suite = 4 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14004(context, evt)
if evt.param1 ~= 14004 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14004(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 247206014, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14005(context, evt)
if evt.param1 ~= 14005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14005(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 247206014, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end