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https://gitlab.com/YuukiPS/GC-Resources.git
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250 lines
7.4 KiB
Lua
250 lines
7.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 247206002
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}
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-- Trigger变量
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local defs = {
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gadget_1 = 2001,
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group_1 = 247206002,
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challenge1 = 1,
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challenge_father = 999,
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group_core = 247206001,
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gadget_rune = 1018,
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MonsterCount = 3,
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challenge_kill = 233
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 2006, monster_id = 22050101, pos = { x = 243.271, y = 157.136, z = 285.233 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
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{ config_id = 2007, monster_id = 22040101, pos = { x = 241.857, y = 157.463, z = 287.530 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 },
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{ config_id = 2011, monster_id = 22040101, pos = { x = 244.829, y = 157.414, z = 287.532 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, pose_id = 101 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2001, gadget_id = 70360001, pos = { x = 243.351, y = 158.345, z = 292.208 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002", trigger_count = 0 },
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-- 开启挑战
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{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003", trigger_count = 0 },
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{ config_id = 1002004, name = "ANY_MONSTER_DIE_2004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_2004", trigger_count = 0 },
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-- 挑战成功
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{ config_id = 1002005, name = "VARIABLE_CHANGE_2005", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_2005", action = "action_EVENT_VARIABLE_CHANGE_2005" },
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{ config_id = 1002012, name = "ANY_MONSTER_DIE_2012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2012", action = "action_EVENT_ANY_MONSTER_DIE_2012" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "success", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 2001 },
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regions = { },
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triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003", "ANY_MONSTER_DIE_2004", "VARIABLE_CHANGE_2005" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 2007, 2011 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_2012" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { 2006 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_2002(context, evt)
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if 2001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_2002(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptions(context, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_work_options")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_2003(context, evt)
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-- 判断是gadgetid 2001 option_id 7
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if 2001 ~= evt.param1 then
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return false
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end
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if 7 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_2003(context, evt)
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--向编号999的父挑战挂接子挑战
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ScriptLib.ExecuteGroupLua(context,defs.group_core,"SetKillMonsterTarget" ,{defs.group_1, defs.MonsterCount})
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ScriptLib.ExecuteGroupLua(context,defs.group_core,"StartSubChallengeKillMonster" ,{defs.challenge1, defs.challenge_kill})
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-- 添加suite2的新内容,刷怪
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ScriptLib.AddExtraGroupSuite(context, 247206002, 2)
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-- 切换符文状态
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_core, defs.gadget_rune, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 调用提示id为 43001009 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 43001009) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 删除指定group: 247206002 ;指定config:2001;物件身上指定option:7;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, defs.group_1, defs.gadget_1, 7) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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-- 切换隐形操作台状态
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_2004(context, evt)
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--发送怪物死亡通知
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ScriptLib.ExecuteGroupLua(context, defs.group_core, "AddMistTrialChildChallengeScore", {1})
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_2005(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"success"为1
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if ScriptLib.GetGroupVariableValue(context, "success") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_2005(context, evt)
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-- 将本组内变量名为 "success" 的变量设置为 99
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "success", 99) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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ScriptLib.ChangeGroupVariableValueByGroup(context, "runes", 1, defs.group_core)
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ScriptLib.PrintContextLog(context, "符文计数+1")
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-- 改变指定group组247206001中, configid为1018的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_core, defs.gadget_rune, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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ScriptLib.PrintContextLog(context, "1号机关启动")
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--调用符文计数接口
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ScriptLib.ExecuteGroupLua(context,defs.group_core,"AddMistTrialKeyProgress",{1,defs.challenge1})
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_2012(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_2012(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 247206002, 3)
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return 0
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end |