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GC-Resources/Resources/Scripts/Scene/47006/scene47006_group247006002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

120 lines
3.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 247006002
}
-- DEFS_MISCS
local RegionID = 2002
local QuestID = 4002203
local GroupID = 247006002
local RoomDoorConfigID = 2001
local DestinationConfigID = 2004
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70310125, pos = { x = -0.009, y = 0.206, z = 19.837 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 },
{ config_id = 2004, gadget_id = 70900201, pos = { x = 80.045, y = 0.600, z = 562.106 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2005, gadget_id = 70900201, pos = { x = 2.156, y = 1.400, z = 2.920 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 2002, shape = RegionShape.CUBIC, size = { x = 40.000, y = 20.000, z = 40.000 }, pos = { x = 0.000, y = 0.000, z = 0.000 } }
}
-- 触发器
triggers = {
{ config_id = 1002003, name = "QUEST_FINISH_2003", event = EventType.EVENT_QUEST_FINISH, source = "4002203", condition = "", action = "action_EVENT_QUEST_FINISH_2003" },
{ config_id = 1002006, name = "QUEST_START_2006", event = EventType.EVENT_QUEST_START, source = "4002205", condition = "", action = "action_EVENT_QUEST_START_2006" },
{ config_id = 1002007, name = "QUEST_FINISH_2007", event = EventType.EVENT_QUEST_FINISH, source = "4002205", condition = "", action = "action_EVENT_QUEST_FINISH_2007" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { 2002 },
triggers = { "QUEST_FINISH_2003", "QUEST_START_2006", "QUEST_FINISH_2007" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_FINISH_2003(context, evt)
-- 将configid为 2001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_2006(context, evt)
-- 创建id为2005的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_FINISH_2007(context, evt)
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 247006002, EntityType.GADGET, 2005 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
require "V2_2/RoqueDungeon_FirstRoom"