mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
668 lines
23 KiB
Lua
668 lines
23 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 243013005
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}
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-- DEFS_MISCS
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local defs = {
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--galleryID
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gallery_id = 7041,
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--galley限时秒数
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--迷城战线v2的限时用Gallery控制(excel表)此处用于保证FatherChallenge的时长不要小于Gallery
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time_limit = 300,
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--父挑战ChallengeId
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challenge_id = 228,
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--父挑战大RegionID,这个region用于地城中断线重连接续挑战
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region_id = 5027,
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--激活古代符文ChallengeId
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key_challenge = 229,
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--启动遗迹控制台ChallengeId
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worktop_challenge = 230,
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--最终挑战ChallengeId
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final_challenge = 231,
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--激活古代符文目标数量
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key_target = 3,
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--当前groupId
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group_1 = 243013005,
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--父机关接收器
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gadget_switch = 5013,
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--光桥地板
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gadget_floor = 5016,
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--父挑战识别ID
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challenge_father = 999,
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--随机球GroupID
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buff_group = 243013012,
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 5004, gadget_id = 70360159, pos = { x = 32.272, y = 69.000, z = -45.694 }, rot = { x = 0.000, y = 231.000, z = 0.000 }, level = 1, mark_flag = 2 },
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{ config_id = 5008, gadget_id = 70900201, pos = { x = 32.091, y = 41.714, z = -45.585 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5009, gadget_id = 70900201, pos = { x = 31.059, y = -19.557, z = -52.312 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5013, gadget_id = 70360164, pos = { x = 32.272, y = 40.100, z = -45.694 }, rot = { x = 0.000, y = 31.000, z = 0.000 }, level = 1, mark_flag = 4 },
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{ config_id = 5016, gadget_id = 70350244, pos = { x = 31.800, y = 39.380, z = -54.210 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 5017, gadget_id = 70360161, pos = { x = 74.600, y = 40.000, z = -71.300 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5018, gadget_id = 70360162, pos = { x = 18.500, y = 40.000, z = -2.700 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5019, gadget_id = 70360160, pos = { x = -36.300, y = 40.000, z = -28.300 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 5005, shape = RegionShape.SPHERE, radius = 5, pos = { x = 19.288, y = 39.992, z = -6.088 } },
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-- 切换天气区域
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{ config_id = 5010, shape = RegionShape.CUBIC, size = { x = 40.000, y = 1.000, z = 40.000 }, pos = { x = 32.594, y = 33.695, z = -52.932 } },
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-- 全局启动trigger
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{ config_id = 5014, shape = RegionShape.CUBIC, size = { x = 40.000, y = 20.000, z = 2.000 }, pos = { x = 17.218, y = 47.230, z = 11.808 } },
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-- 断线重连保护大region
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{ config_id = 5027, shape = RegionShape.CUBIC, size = { x = 300.000, y = 200.000, z = 300.000 }, pos = { x = 40.438, y = -13.000, z = -20.173 } }
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}
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-- 触发器
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triggers = {
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-- 全灭后重置
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{ config_id = 1005001, name = "DUNGEON_ALL_AVATAR_DIE_5001", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_5001" },
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-- 用于刷新随机球
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{ config_id = 1005002, name = "TIME_AXIS_PASS_5002", event = EventType.EVENT_TIME_AXIS_PASS, source = "randball", condition = "", action = "action_EVENT_TIME_AXIS_PASS_5002", trigger_count = 0 },
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-- 三个符文全亮之后,子挑战更新
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{ config_id = 1005003, name = "VARIABLE_CHANGE_5003", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_5003", action = "action_EVENT_VARIABLE_CHANGE_5003", trigger_count = 0 },
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{ config_id = 1005005, name = "ENTER_REGION_5005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "" },
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-- 符文没亮时开机关
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{ config_id = 1005006, name = "SELECT_OPTION_5006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5006", action = "action_EVENT_SELECT_OPTION_5006", trigger_count = 0 },
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-- 注目镜头延迟后,删掉光桥地板
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{ config_id = 1005007, name = "TIMER_EVENT_5007", event = EventType.EVENT_TIMER_EVENT, source = "floor", condition = "", action = "action_EVENT_TIMER_EVENT_5007" },
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-- 切换天气区域
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{ config_id = 1005010, name = "ENTER_REGION_5010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5010", action = "action_EVENT_ENTER_REGION_5010" },
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-- 用于刷新场上随机球
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{ config_id = 1005011, name = "GADGET_CREATE_5011", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5011", action = "action_EVENT_GADGET_CREATE_5011" },
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-- 符文全亮后开机关
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{ config_id = 1005012, name = "SELECT_OPTION_5012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5012", action = "action_EVENT_SELECT_OPTION_5012", trigger_count = 0 },
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-- 全局启动trigger
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{ config_id = 1005014, name = "ENTER_REGION_5014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5014", action = "action_EVENT_ENTER_REGION_5014" },
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-- 判断符文点亮 调试用
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{ config_id = 1005015, name = "VARIABLE_CHANGE_5015", event = EventType.EVENT_VARIABLE_CHANGE, source = "runes", condition = "", action = "action_EVENT_VARIABLE_CHANGE_5015", trigger_count = 0, tag = "901" },
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-- 地城结算时把gallery停掉
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{ config_id = 1005020, name = "DUNGEON_SETTLE_5020", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "", action = "action_EVENT_DUNGEON_SETTLE_5020" },
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-- 符文激活1
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{ config_id = 1005021, name = "VARIABLE_CHANGE_5021", event = EventType.EVENT_VARIABLE_CHANGE, source = "runes", condition = "condition_EVENT_VARIABLE_CHANGE_5021", action = "action_EVENT_VARIABLE_CHANGE_5021" },
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-- 符文激活3
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{ config_id = 1005022, name = "VARIABLE_CHANGE_5022", event = EventType.EVENT_VARIABLE_CHANGE, source = "runes", condition = "condition_EVENT_VARIABLE_CHANGE_5022", action = "action_EVENT_VARIABLE_CHANGE_5022" },
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-- 符文激活2
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{ config_id = 1005023, name = "VARIABLE_CHANGE_5023", event = EventType.EVENT_VARIABLE_CHANGE, source = "runes", condition = "condition_EVENT_VARIABLE_CHANGE_5023", action = "action_EVENT_VARIABLE_CHANGE_5023" },
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-- 用于判断打开地板的子挑战是否完成
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{ config_id = 1005024, name = "GADGET_STATE_CHANGE_5024", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_5024", action = "", tag = "902" },
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-- BOSS挑战完成 地城结算
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{ config_id = 1005025, name = "VARIABLE_CHANGE_5025", event = EventType.EVENT_VARIABLE_CHANGE, source = "success", condition = "condition_EVENT_VARIABLE_CHANGE_5025", action = "action_EVENT_VARIABLE_CHANGE_5025", tag = "903" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "runes", value = 0, no_refresh = false },
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{ config_id = 2, name = "AddTime", value = 0, no_refresh = false },
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{ config_id = 3, name = "success", value = 0, no_refresh = false }
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}
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-- 废弃数据
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garbages = {
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triggers = {
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{ config_id = 1005026, name = "DUNGEON_ALL_AVATAR_DIE_5026", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_5026" }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 5004, 5013, 5016, 5017, 5018, 5019 },
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regions = { 5010, 5014, 5027 },
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triggers = { "DUNGEON_ALL_AVATAR_DIE_5001", "TIME_AXIS_PASS_5002", "VARIABLE_CHANGE_5003", "SELECT_OPTION_5006", "TIMER_EVENT_5007", "ENTER_REGION_5010", "GADGET_CREATE_5011", "SELECT_OPTION_5012", "ENTER_REGION_5014", "VARIABLE_CHANGE_5015", "DUNGEON_SETTLE_5020", "VARIABLE_CHANGE_5021", "VARIABLE_CHANGE_5022", "VARIABLE_CHANGE_5023", "GADGET_STATE_CHANGE_5024", "VARIABLE_CHANGE_5025" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 5013, 5016 },
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regions = { },
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triggers = { "SELECT_OPTION_5012" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_DUNGEON_ALL_AVATAR_DIE_5001(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013004, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013001, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013016, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013017, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013002, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013003, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013007, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013008, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 挑战失败触发结算
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if 0 ~= ScriptLib.FailMistTrialDungeonChallenge(context, 999) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : 结束挑战失败!!!!")
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return -1
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end
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-- 地城失败结算
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if 0 ~= ScriptLib.CauseDungeonFail(context) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIME_AXIS_PASS_5002(context, evt)
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-- 重新生成指定group,默认为独立随机
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013012 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_randall")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_5003(context, evt)
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if evt.param1 == evt.param2 then return false end
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"runes"为3
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if ScriptLib.GetGroupVariableValue(context, "runes") ~= 3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_5003(context, evt)
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-- 删除指定group: 243013005 ;指定config:5013;物件身上指定option:30;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, defs.group_1, defs.gadget_switch, 58) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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-- 将本组内变量名为 "runes" 的变量设置为 99
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "runes", 99) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_1, defs.gadget_switch, {59}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 创建id为5008的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 5008 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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--子挑战 打开地板
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ScriptLib.AttachChildChallenge(context, 999, 902, 230, {7,902,1,1},{},{success=1,fail=1})
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ScriptLib.PrintContextLog(context, "操作台子挑战挂载!!!!!!!!")
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_5006(context, evt)
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-- 判断是gadgetid 5013 option_id 30
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if defs.gadget_switch ~= evt.param1 then
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return false
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end
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if 58 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_5006(context, evt)
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-- 调用提示id为 31040202 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 43001001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_5007(context, evt)
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-- 卸载指定gadget
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if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 243013005, EntityType.GADGET, 5016 ) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_5010(context, evt)
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if evt.param1 ~= 5010 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_5010(context, evt)
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--修改天气为boss区域
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--ScriptLib.SetWeatherAreaState(context, 10017 ,1)
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--ScriptLib.PrintContextLog(context, "修改天气成功!!!!!!!!")
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_5011(context, evt)
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if defs.gadget_switch ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_5011(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_1, defs.gadget_switch, {58}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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ScriptLib.PrintContextLog(context, "操作台选项!!!!!!!!")
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|
||
-- 创建标识为"randball",时间节点为{30}的时间轴,true用于控制该时间轴是否循环
|
||
ScriptLib.InitTimeAxis(context, "randball", {30}, true)
|
||
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_SELECT_OPTION_5012(context, evt)
|
||
-- 判断是gadgetid 5013 option_id 7
|
||
if defs.gadget_switch ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
if 59 ~= evt.param2 then
|
||
return false
|
||
end
|
||
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_SELECT_OPTION_5012(context, evt)
|
||
-- 将configid为 5016 的物件更改为状态 GadgetState.Default
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5016, GadgetState.Default) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
||
return -1
|
||
end
|
||
|
||
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
|
||
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5008 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
|
||
return -1
|
||
end
|
||
|
||
|
||
-- 创建id为5009的gadget
|
||
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 5009 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
|
||
return -1
|
||
end
|
||
|
||
-- 延迟2秒后,向groupId为:243013005的对象,请求一次调用,并将string参数:"floor" 传递过去
|
||
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 243013005, "floor", 2) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
|
||
return -1
|
||
end
|
||
|
||
-- 删除指定group: 243013005 ;指定config:5013;物件身上指定option:7;
|
||
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 243013005, 5013, 59) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
|
||
return -1
|
||
end
|
||
|
||
--子挑战 完成最终试练
|
||
ScriptLib.AttachChildChallenge(context, 999, 903, 231, {3,903,1,1},{},{success=99999,fail=1})
|
||
|
||
ScriptLib.PrintContextLog(context, "操作台子挑战挂载!!!!!!!!")
|
||
|
||
-- 调用提示id为 43001011 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
|
||
if 0 ~= ScriptLib.ShowReminder(context, 43001011) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ENTER_REGION_5014(context, evt)
|
||
if evt.param1 ~= 5014 then return false end
|
||
|
||
-- 判断角色数量不少于1
|
||
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ENTER_REGION_5014(context, evt)
|
||
ScriptLib.CreateFatherChallenge(context, 999, 228, 1800, {success = 99999, fail = 99999, fail_on_wipe=true})
|
||
|
||
ScriptLib.AttachChildChallenge(context, 999, 901, 229, {3,901,3,1},{},{success=0,fail=0})
|
||
|
||
ScriptLib.PrintContextLog(context, "挂载符文子挑战!!!!!!!!")
|
||
|
||
ScriptLib.StartFatherChallenge(context, 999)
|
||
|
||
ScriptLib.PrintContextLog(context, "父挑战开始!!!!!!!!")
|
||
|
||
ScriptLib.StartGallery(context, 7041)
|
||
|
||
ScriptLib.PrintContextLog(context, "游廊启动!!!!!!!!")
|
||
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_VARIABLE_CHANGE_5015(context, evt)
|
||
if evt.param1 == evt.param2 then return -1 end
|
||
|
||
ScriptLib.PrintContextLog(context, "符文计数改变了!!!!!!!!!!!!")
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_DUNGEON_SETTLE_5020(context, evt)
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013004, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013001, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013016, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013017, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013002, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013003, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013007, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 243013008, suite = 1 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
--判断gallery状态
|
||
if 1 ~= evt.param1 then
|
||
|
||
ScriptLib.StopGallery(context, defs.gallery_id, true)
|
||
ScriptLib.PrintContextLog(context, "gallery失败结算!!!!!!!!")
|
||
|
||
|
||
|
||
else
|
||
|
||
ScriptLib.StopGallery(context, defs.gallery_id, false)
|
||
ScriptLib.PrintContextLog(context, "galllery胜利结算!!!!!!!!")
|
||
|
||
|
||
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_VARIABLE_CHANGE_5021(context, evt)
|
||
if evt.param1 == evt.param2 then return false end
|
||
|
||
-- 判断变量"runes"为1
|
||
if ScriptLib.GetGroupVariableValue(context, "runes") ~= 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_VARIABLE_CHANGE_5021(context, evt)
|
||
-- 调用提示id为 43001002 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
|
||
if 0 ~= ScriptLib.ShowReminder(context, 43001002) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_VARIABLE_CHANGE_5022(context, evt)
|
||
if evt.param1 == evt.param2 then return false end
|
||
|
||
-- 判断变量"runes"为3
|
||
if ScriptLib.GetGroupVariableValue(context, "runes") ~= 3 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_VARIABLE_CHANGE_5022(context, evt)
|
||
-- 调用提示id为 43001004 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
|
||
if 0 ~= ScriptLib.ShowReminder(context, 43001004) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_VARIABLE_CHANGE_5023(context, evt)
|
||
if evt.param1 == evt.param2 then return false end
|
||
|
||
-- 判断变量"runes"为2
|
||
if ScriptLib.GetGroupVariableValue(context, "runes") ~= 2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_VARIABLE_CHANGE_5023(context, evt)
|
||
-- 调用提示id为 43001003 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
|
||
if 0 ~= ScriptLib.ShowReminder(context, 43001003) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_GADGET_STATE_CHANGE_5024(context, evt)
|
||
if 5016 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_VARIABLE_CHANGE_5025(context, evt)
|
||
if evt.param1 == evt.param2 then return false end
|
||
|
||
-- 判断变量"success"为1
|
||
if ScriptLib.GetGroupVariableValue(context, "success") ~= 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_VARIABLE_CHANGE_5025(context, evt)
|
||
ScriptLib.PrintContextLog(context, "BOSS挑战完成!!!!!!!!")
|
||
|
||
|
||
return 0
|
||
end
|
||
|
||
require "V2_3/MistTrialV2" |