mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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267 lines
8.2 KiB
Lua
267 lines
8.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 243011007
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}
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-- Trigger变量
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local defs = {
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group_1 = 243011007,
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challenge1 = 301,
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Region1 = 7007,
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challenge_father = 999,
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group_core = 243011003,
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galleryid = 7039,
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gadget_1 = 7001,
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PoolList = 21016,
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MonsterCount = 5,
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challenge_kill = 233,
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total_count = 5,
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min_count = 3,
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max_count = 3,
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tag = 0
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 7001, gadget_id = 70360156, pos = { x = -2.251, y = 40.001, z = -77.514 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 7002, gadget_id = 70900205, pos = { x = -7.164, y = 38.853, z = -82.895 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 7007, shape = RegionShape.CUBIC, size = { x = 65.000, y = 40.000, z = 50.000 }, pos = { x = -2.941, y = 40.000, z = -73.783 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1007003, name = "VARIABLE_CHANGE_7003", event = EventType.EVENT_VARIABLE_CHANGE, source = "success", condition = "condition_EVENT_VARIABLE_CHANGE_7003", action = "action_EVENT_VARIABLE_CHANGE_7003", trigger_count = 0 },
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{ config_id = 1007004, name = "ANY_MONSTER_DIE_7004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_7004", trigger_count = 0 },
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{ config_id = 1007005, name = "SELECT_OPTION_7005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7005", action = "action_EVENT_SELECT_OPTION_7005", trigger_count = 0 },
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{ config_id = 1007006, name = "GADGET_CREATE_7006", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7006", action = "action_EVENT_GADGET_CREATE_7006", trigger_count = 0 },
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{ config_id = 1007007, name = "LEAVE_REGION_7007", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_7007", action = "action_EVENT_LEAVE_REGION_7007", trigger_count = 0 }
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}
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-- 点位
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points = {
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{ config_id = 7008, pos = { x = -7.798, y = 40.049, z = -74.371 }, rot = { x = 0.000, y = 130.978, z = 0.000 } },
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{ config_id = 7009, pos = { x = -2.195, y = 40.001, z = -71.906 }, rot = { x = 0.000, y = 183.993, z = 0.000 } },
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{ config_id = 7010, pos = { x = 4.085, y = 40.000, z = -74.955 }, rot = { x = 0.000, y = 247.001, z = 0.000 } },
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{ config_id = 7011, pos = { x = 1.885, y = 40.000, z = -81.788 }, rot = { x = 0.000, y = 328.623, z = 0.000 } },
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{ config_id = 7012, pos = { x = -7.685, y = 40.065, z = -83.099 }, rot = { x = 0.000, y = 47.362, z = 0.000 } }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "success", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 7001, 7002 },
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regions = { 7007 },
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triggers = { "VARIABLE_CHANGE_7003", "ANY_MONSTER_DIE_7004", "SELECT_OPTION_7005", "GADGET_CREATE_7006", "LEAVE_REGION_7007" },
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rand_weight = 0
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_7003(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"success"为1
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if ScriptLib.GetGroupVariableValue(context, "success") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_7003(context, evt)
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-- 将本组内变量名为 "success" 的变量设置为 99
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "success", 99) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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--通知全队复活
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ScriptLib.ExecuteGroupLua(context, defs.group_core, "ModifyMistTrialAbility",{ 1 })
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ScriptLib.PrintContextLog(context, "复活!!!!!")
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-- 调用提示id为 400021 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 43001006) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_7004(context, evt)
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--发送怪物死亡通知
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ScriptLib.ExecuteGroupLua(context, defs.group_core, "AddMistTrialChildChallengeScore", {1})
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_7005(context, evt)
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-- 判断gadgetID和Option
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if defs.gadget_1 ~= evt.param1 then
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return false
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end
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if 7 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_7005(context, evt)
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--向编号999的父挑战挂接子挑战
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ScriptLib.ExecuteGroupLua(context,defs.group_core,"SetKillMonsterTarget" ,{defs.group_1, defs.MonsterCount})
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ScriptLib.ExecuteGroupLua(context,defs.group_core,"StartSubChallengeKillMonster" ,{defs.challenge1, defs.challenge_kill})
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ScriptLib.PrintContextLog(context, "子挑战挂接完成!!!!!!!!")
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--开启怪物潮
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ScriptLib.AutoPoolMonsterTide(context, 1, defs.group_1, {defs.PoolList}, 0, {}, {}, {total_count=defs.total_count, min_count=defs.min_count, max_count=defs.max_count, tag=defs.tag, fill_time=0, fill_count=0, is_ordered = true})
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ScriptLib.PrintContextLog(context, "怪物潮开启!!!!!!!!")
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-- 调用提示id为 43001009 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 43001009) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 删除指定group: 243007001 ;指定config:1003;物件身上指定option:7;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, defs.group_1, defs.gadget_1, 7) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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ScriptLib.PrintContextLog(context, "操作台切换到GearStart!!!!!!!!")
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-- 切换隐形操作台状态
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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ScriptLib.PrintContextLog(context, "操作台切换到GearStop!!!!!!!!")
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_7006(context, evt)
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if defs.gadget_1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_7006(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_1, defs.gadget_1, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_LEAVE_REGION_7007(context, evt)
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-- 判断是区域8011
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if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= defs.Region1 then
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return false
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end
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-- 判断变量"success"为0
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if ScriptLib.GetGroupVariableValue(context, "success") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_LEAVE_REGION_7007(context, evt)
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--离开区域 挑战失败
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ScriptLib.ExecuteGroupLua(context, defs.group_core, "StopMistTrialChildChallenge", {defs.challenge1,0})
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--清理怪物潮
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ScriptLib.ClearPoolMonsterTide(context, defs.group_1, 1);
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = defs.group_1, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |