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GC-Resources/Resources/Scripts/Scene/43011/scene43011_group243011007.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 243011007
}
-- Trigger变量
local defs = {
group_1 = 243011007,
challenge1 = 301,
Region1 = 7007,
challenge_father = 999,
group_core = 243011003,
galleryid = 7039,
gadget_1 = 7001,
PoolList = 21016,
MonsterCount = 5,
challenge_kill = 233,
total_count = 5,
min_count = 3,
max_count = 3,
tag = 0
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70360156, pos = { x = -2.251, y = 40.001, z = -77.514 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7002, gadget_id = 70900205, pos = { x = -7.164, y = 38.853, z = -82.895 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 7007, shape = RegionShape.CUBIC, size = { x = 65.000, y = 40.000, z = 50.000 }, pos = { x = -2.941, y = 40.000, z = -73.783 } }
}
-- 触发器
triggers = {
{ config_id = 1007003, name = "VARIABLE_CHANGE_7003", event = EventType.EVENT_VARIABLE_CHANGE, source = "success", condition = "condition_EVENT_VARIABLE_CHANGE_7003", action = "action_EVENT_VARIABLE_CHANGE_7003", trigger_count = 0 },
{ config_id = 1007004, name = "ANY_MONSTER_DIE_7004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_7004", trigger_count = 0 },
{ config_id = 1007005, name = "SELECT_OPTION_7005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7005", action = "action_EVENT_SELECT_OPTION_7005", trigger_count = 0 },
{ config_id = 1007006, name = "GADGET_CREATE_7006", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7006", action = "action_EVENT_GADGET_CREATE_7006", trigger_count = 0 },
{ config_id = 1007007, name = "LEAVE_REGION_7007", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_7007", action = "action_EVENT_LEAVE_REGION_7007", trigger_count = 0 }
}
-- 点位
points = {
{ config_id = 7008, pos = { x = -7.798, y = 40.049, z = -74.371 }, rot = { x = 0.000, y = 130.978, z = 0.000 } },
{ config_id = 7009, pos = { x = -2.195, y = 40.001, z = -71.906 }, rot = { x = 0.000, y = 183.993, z = 0.000 } },
{ config_id = 7010, pos = { x = 4.085, y = 40.000, z = -74.955 }, rot = { x = 0.000, y = 247.001, z = 0.000 } },
{ config_id = 7011, pos = { x = 1.885, y = 40.000, z = -81.788 }, rot = { x = 0.000, y = 328.623, z = 0.000 } },
{ config_id = 7012, pos = { x = -7.685, y = 40.065, z = -83.099 }, rot = { x = 0.000, y = 47.362, z = 0.000 } }
}
-- 变量
variables = {
{ config_id = 1, name = "success", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001, 7002 },
regions = { 7007 },
triggers = { "VARIABLE_CHANGE_7003", "ANY_MONSTER_DIE_7004", "SELECT_OPTION_7005", "GADGET_CREATE_7006", "LEAVE_REGION_7007" },
rand_weight = 0
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_7003(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"success"为1
if ScriptLib.GetGroupVariableValue(context, "success") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_7003(context, evt)
-- 将本组内变量名为 "success" 的变量设置为 99
if 0 ~= ScriptLib.SetGroupVariableValue(context, "success", 99) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
--通知全队复活
ScriptLib.ExecuteGroupLua(context, defs.group_core, "ModifyMistTrialAbility",{ 1 })
ScriptLib.PrintContextLog(context, "复活!!!!!")
-- 调用提示id为 400021 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 43001006) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7004(context, evt)
--发送怪物死亡通知
ScriptLib.ExecuteGroupLua(context, defs.group_core, "AddMistTrialChildChallengeScore", {1})
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7005(context, evt)
-- 判断gadgetID和Option
if defs.gadget_1 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7005(context, evt)
--向编号999的父挑战挂接子挑战
ScriptLib.ExecuteGroupLua(context,defs.group_core,"SetKillMonsterTarget" ,{defs.group_1, defs.MonsterCount})
ScriptLib.ExecuteGroupLua(context,defs.group_core,"StartSubChallengeKillMonster" ,{defs.challenge1, defs.challenge_kill})
ScriptLib.PrintContextLog(context, "子挑战挂接完成!!!!!!!!")
--开启怪物潮
ScriptLib.AutoPoolMonsterTide(context, 1, defs.group_1, {defs.PoolList}, 0, {}, {}, {total_count=defs.total_count, min_count=defs.min_count, max_count=defs.max_count, tag=defs.tag, fill_time=0, fill_count=0, is_ordered = true})
ScriptLib.PrintContextLog(context, "怪物潮开启!!!!!!!!")
-- 调用提示id为 43001009 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 43001009) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 删除指定group 243007001 指定config1003物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, defs.group_1, defs.gadget_1, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
ScriptLib.PrintContextLog(context, "操作台切换到GearStart!!!!!!!!")
-- 切换隐形操作台状态
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
ScriptLib.PrintContextLog(context, "操作台切换到GearStop!!!!!!!!")
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_7006(context, evt)
if defs.gadget_1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7006(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_1, defs.gadget_1, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_LEAVE_REGION_7007(context, evt)
-- 判断是区域8011
if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= defs.Region1 then
return false
end
-- 判断变量"success"为0
if ScriptLib.GetGroupVariableValue(context, "success") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_LEAVE_REGION_7007(context, evt)
--离开区域 挑战失败
ScriptLib.ExecuteGroupLua(context, defs.group_core, "StopMistTrialChildChallenge", {defs.challenge1,0})
--清理怪物潮
ScriptLib.ClearPoolMonsterTide(context, defs.group_1, 1);
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = defs.group_1, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end