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GC-Resources/Resources/Scripts/Scene/43002/scene43002_group243002017.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 243002017
}
-- Trigger变量
local defs = {
gadget_1 = 17006,
group_1 = 243002017,
monster_1 = 17014,
monster_2 = 17002,
monster_3 = 17003,
monster_4 = 17004,
monster_5 = 17005,
monster_6 = 17012,
monster_7 = 17013,
monster_8 = 17014,
Region1 = 17015,
challenge1 = 3,
challenge_father = 999,
gadget_rune = 5019,
group_core = 243002005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 17003, monster_id = 21020201, pos = { x = -10.645, y = 40.060, z = -43.877 }, rot = { x = 0.000, y = 116.241, z = 0.000 }, level = 1 },
{ config_id = 17014, monster_id = 21020201, pos = { x = -9.358, y = 40.049, z = -58.225 }, rot = { x = 0.000, y = 30.616, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 17006, gadget_id = 70360001, pos = { x = -2.987, y = 41.054, z = -50.221 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 17015, shape = RegionShape.CUBIC, size = { x = 65.000, y = 40.000, z = 50.000 }, pos = { x = -5.100, y = 40.000, z = -46.400 } }
}
-- 触发器
triggers = {
{ config_id = 1017001, name = "VARIABLE_CHANGE_17001", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_17001", action = "action_EVENT_VARIABLE_CHANGE_17001", trigger_count = 0 },
{ config_id = 1017002, name = "ANY_MONSTER_DIE_17002", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_17002", action = "action_EVENT_ANY_MONSTER_DIE_17002", trigger_count = 0 },
{ config_id = 1017007, name = "GADGET_CREATE_17007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_17007", action = "action_EVENT_GADGET_CREATE_17007" },
{ config_id = 1017008, name = "SELECT_OPTION_17008", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_17008", action = "action_EVENT_SELECT_OPTION_17008", trigger_count = 0 },
{ config_id = 1017009, name = "ANY_MONSTER_LIVE_17009", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_17009", action = "action_EVENT_ANY_MONSTER_LIVE_17009", trigger_count = 0 },
{ config_id = 1017010, name = "CHALLENGE_FAIL_17010", event = EventType.EVENT_CHALLENGE_FAIL, source = "3", condition = "", action = "action_EVENT_CHALLENGE_FAIL_17010", trigger_count = 0 },
{ config_id = 1017011, name = "CHALLENGE_SUCCESS_17011", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "3", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_17011", tag = "901" },
{ config_id = 1017015, name = "LEAVE_REGION_17015", event = EventType.EVENT_LEAVE_REGION, source = "", condition = "condition_EVENT_LEAVE_REGION_17015", action = "action_EVENT_LEAVE_REGION_17015", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "key", value = 0, no_refresh = false },
{ config_id = 2, name = "success", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 17006 },
regions = { 17015 },
triggers = { "VARIABLE_CHANGE_17001", "ANY_MONSTER_DIE_17002", "GADGET_CREATE_17007", "SELECT_OPTION_17008", "ANY_MONSTER_LIVE_17009", "LEAVE_REGION_17015" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 17003, 17014 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_17001(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"key"为2
if ScriptLib.GetGroupVariableValue(context, "key") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_17001(context, evt)
-- 将本组内变量名为 "success" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "success", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "key" 的变量设置为 99
if 0 ~= ScriptLib.SetGroupVariableValue(context, "key", 99) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
ScriptLib.ChangeGroupVariableValueByGroup(context, "runes", 1, defs.group_core)
-- 改变指定group组243002008中 configid为5000的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_core, defs.gadget_rune, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
ScriptLib.PrintContextLog(context, "3号符文射线!!!!!!!!")
--[[ 触发镜头注目注目位置为坐标000持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=-3, y=52, z=-50.1}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
--]]
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_17002(context, evt)
--检查configeID是否大于0
if 0 >= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_17002(context, evt)
-- 针对当前group内变量名为 "key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
--通知父挑战积分+1
ScriptLib.ExecuteGroupLua(context, defs.group_core, "AddChildChallengeScore", {1})
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_17007(context, evt)
if defs.gadget_1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_17007(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_1, defs.gadget_1, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_17008(context, evt)
-- 判断是gadgetid 1003 option_id 177
if defs.gadget_1 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_17008(context, evt)
--刷新suite2
ScriptLib.AddExtraGroupSuite(context, defs.group_1, 2)
-- 删除指定group 243002001 指定config1003物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, defs.group_1, defs.gadget_1, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 1003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_1, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_17009(context, evt)
if defs.monster_1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_17009(context, evt)
--向编号999的父挑战挂接子挑战
ScriptLib.ExecuteGroupLua(context, defs.group_core, "DefineFatherIndex",{defs.challenge_father})
ScriptLib.ExecuteGroupLua(context, defs.group_core, "DefineChildChallengeScore",{ 1, 1})
ScriptLib.ExecuteGroupLua(context, defs.group_core, "AttachChildChallengeFromDiffGroup",{defs.challenge1, 233, 2})
-- 改变指定group组243002008中 configid为5000的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_core, defs.gadget_rune, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
ScriptLib.PrintContextLog(context, "3号符文点亮!!!!!!!!")
-- 调用提示id为 43001009 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 43001009) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_17010(context, evt)
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, defs.group_1, 2)
-- 改变指定group组243002001中 configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_1, defs.gadget_1, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_1, defs.gadget_1, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组243002008中 configid为5000的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_core, defs.gadget_rune, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_17011(context, evt)
ScriptLib.ChangeGroupVariableValueByGroup(context, "runes", 1, defs.group_core)
-- 改变指定group组243002008中 configid为5000的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_core, defs.gadget_rune, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
ScriptLib.PrintContextLog(context, "3号符文射线!!!!!!!!")
return 0
end
-- 触发条件
function condition_EVENT_LEAVE_REGION_17015(context, evt)
-- 判断是区域8011
if ScriptLib.GetRegionConfigId(context, { region_eid = evt.source_eid }) ~= defs.Region1 then
return false
end
-- 判断变量"success"为0
if ScriptLib.GetGroupVariableValue(context, "success") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_LEAVE_REGION_17015(context, evt)
--离开区域 挑战失败
ScriptLib.ExecuteGroupLua(context, defs.group_core, "StopChildChallengeFromDiffGroup", {defs.challenge1,0})
-- 将本组内变量名为 "success" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "key", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, defs.group_1, 2)
-- 改变指定group组243002001中 configid为1003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_1, defs.gadget_1, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, defs.group_1, defs.gadget_1, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组243002008中 configid为5000的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_core, defs.gadget_rune, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end