mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
319 lines
13 KiB
Lua
319 lines
13 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 241003003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 3001, monster_id = 20010801, pos = { x = 7.171, y = 0.034, z = -8.555 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3002, monster_id = 20010801, pos = { x = -7.336, y = 0.034, z = -8.519 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3003, monster_id = 20010801, pos = { x = -4.224, y = 0.026, z = -7.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3004, monster_id = 20010801, pos = { x = -2.499, y = 0.034, z = -9.988 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3005, monster_id = 20010801, pos = { x = 3.472, y = 0.025, z = -6.903 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3006, monster_id = 21010201, pos = { x = -7.639, y = 0.026, z = -4.362 }, rot = { x = 0.000, y = 15.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3007, monster_id = 21010201, pos = { x = 7.731, y = 0.026, z = -4.754 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3008, monster_id = 20010801, pos = { x = 4.751, y = 0.024, z = -4.906 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3009, monster_id = 20010901, pos = { x = 0.119, y = 0.034, z = -7.090 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3011, monster_id = 22010201, pos = { x = 0.162, y = 0.028, z = -9.666 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3013, monster_id = 21010101, pos = { x = 4.584, y = 0.027, z = -8.584 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3014, monster_id = 21010101, pos = { x = -4.424, y = 0.026, z = -8.365 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3019, monster_id = 20010801, pos = { x = 7.454, y = 0.027, z = -6.919 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3021, monster_id = 20010801, pos = { x = -7.096, y = 0.026, z = -6.616 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3027, monster_id = 20010801, pos = { x = 2.769, y = 0.034, z = -10.067 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3028, monster_id = 20010801, pos = { x = -4.123, y = 0.025, z = -4.944 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3030, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1003022, name = "MONSTER_TIDE_DIE_3022", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_3022", action = "action_EVENT_MONSTER_TIDE_DIE_3022", trigger_count = 0 },
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{ config_id = 1003031, name = "ANY_MONSTER_LIVE_3031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3031", action = "action_EVENT_ANY_MONSTER_LIVE_3031" },
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{ config_id = 1003032, name = "ANY_MONSTER_DIE_3032", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3032", action = "action_EVENT_ANY_MONSTER_DIE_3032", trigger_count = 0 },
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{ config_id = 1003033, name = "ANY_MONSTER_DIE_3033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3033", action = "action_EVENT_ANY_MONSTER_DIE_3033", trigger_count = 0 },
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{ config_id = 1003035, name = "CHALLENGE_SUCCESS_3035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3035" },
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{ config_id = 1003036, name = "CHALLENGE_FAIL_3036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3036" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
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}
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-- 废弃数据
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garbages = {
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monsters = {
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{ config_id = 3010, monster_id = 21010201, pos = { x = 1.512, y = 0.023, z = -6.238 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3012, monster_id = 20010901, pos = { x = 0.171, y = 0.034, z = -8.865 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3015, monster_id = 20011501, pos = { x = 0.177, y = 0.034, z = 7.244 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3016, monster_id = 20010801, pos = { x = 3.914, y = 0.026, z = -5.795 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3017, monster_id = 21010201, pos = { x = -1.365, y = 0.034, z = -6.271 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3018, monster_id = 20010801, pos = { x = -3.630, y = 0.034, z = -5.786 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3020, monster_id = 20010801, pos = { x = 6.482, y = 0.024, z = -4.935 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3023, monster_id = 20010801, pos = { x = -6.145, y = 0.026, z = -4.821 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3024, monster_id = 20010801, pos = { x = 4.109, y = 0.034, z = -8.694 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3025, monster_id = 20010801, pos = { x = -3.756, y = 0.034, z = -8.694 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3026, monster_id = 21010201, pos = { x = 6.902, y = 0.034, z = -7.527 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
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{ config_id = 3029, monster_id = 21010201, pos = { x = -6.481, y = 0.034, z = -7.489 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 }
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},
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triggers = {
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{ config_id = 1003034, name = "MONSTER_TIDE_DIE_3034", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "", condition = "condition_EVENT_MONSTER_TIDE_DIE_3034", action = "action_EVENT_MONSTER_TIDE_DIE_3034" },
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{ config_id = 1003037, name = "ANY_MONSTER_DIE_3037", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3037", action = "action_EVENT_ANY_MONSTER_DIE_3037", trigger_count = 0 }
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}
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 3030 },
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regions = { },
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triggers = { "MONSTER_TIDE_DIE_3022", "ANY_MONSTER_LIVE_3031", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 3001, 3002, 3003, 3004, 3005, 3027 },
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gadgets = { 3030 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_3032" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_3,
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monsters = { 3006, 3007, 3008, 3009, 3028 },
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gadgets = { 3030 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_3033" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = suite_4,
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monsters = { 3011, 3013, 3014, 3019, 3021 },
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gadgets = { 3030 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = suite_5,
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monsters = { },
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gadgets = { 3030 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 6,
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-- description = ,
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monsters = { },
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gadgets = { 3030 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_MONSTER_TIDE_DIE_3022(context, evt)
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if 5 ~= evt.param1 then
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return false
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end
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-- 判断变量"stage"为1
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if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241003001) ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_TIDE_DIE_3022(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003002, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 将本组内变量名为 "monster_wave" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 开启通用UI提示,标题和文本内容配置ID对应TextMapData表中的ID名,0字段控制该UI提示栏的显示时间,填为0时为一直显示
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if 0 ~= ScriptLib.sendShowCommonTipsToClient(context, "", "UI_COMMON_TIPS_TEXT_AVATAR_TRY_OUT", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : show_common_tips")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
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if 3001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为1的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 241003003, 16, 0, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_3032(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 241003003) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为1
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_3032(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 241003003, 3)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_3033(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 241003003) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为2
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_3033(context, evt)
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-- 创建编号为2(该怪物潮的识别id)的怪物潮,创建怪物总数为5,场上怪物最少5只,最多5只
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if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 241003003, {3011,3013,3014,3019,3021}, 5, 5, 5) then
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_3035(context, evt)
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-- 将本组内变量名为 "stage" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 241003001) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003002, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 将本组内变量名为 "monster_wave" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_3036(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003002, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003003, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 将本组内变量名为 "monster_wave" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end |