0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/41003/scene41003_group241003003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

319 lines
13 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 241003003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20010801, pos = { x = 7.171, y = 0.034, z = -8.555 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3002, monster_id = 20010801, pos = { x = -7.336, y = 0.034, z = -8.519 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3003, monster_id = 20010801, pos = { x = -4.224, y = 0.026, z = -7.022 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3004, monster_id = 20010801, pos = { x = -2.499, y = 0.034, z = -9.988 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3005, monster_id = 20010801, pos = { x = 3.472, y = 0.025, z = -6.903 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3006, monster_id = 21010201, pos = { x = -7.639, y = 0.026, z = -4.362 }, rot = { x = 0.000, y = 15.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3007, monster_id = 21010201, pos = { x = 7.731, y = 0.026, z = -4.754 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3008, monster_id = 20010801, pos = { x = 4.751, y = 0.024, z = -4.906 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3009, monster_id = 20010901, pos = { x = 0.119, y = 0.034, z = -7.090 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3011, monster_id = 22010201, pos = { x = 0.162, y = 0.028, z = -9.666 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3013, monster_id = 21010101, pos = { x = 4.584, y = 0.027, z = -8.584 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3014, monster_id = 21010101, pos = { x = -4.424, y = 0.026, z = -8.365 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3019, monster_id = 20010801, pos = { x = 7.454, y = 0.027, z = -6.919 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3021, monster_id = 20010801, pos = { x = -7.096, y = 0.026, z = -6.616 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3027, monster_id = 20010801, pos = { x = 2.769, y = 0.034, z = -10.067 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3028, monster_id = 20010801, pos = { x = -4.123, y = 0.025, z = -4.944 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3030, gadget_id = 70900205, pos = { x = 6.178, y = -1.176, z = 3.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003022, name = "MONSTER_TIDE_DIE_3022", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_3022", action = "action_EVENT_MONSTER_TIDE_DIE_3022", trigger_count = 0 },
{ config_id = 1003031, name = "ANY_MONSTER_LIVE_3031", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3031", action = "action_EVENT_ANY_MONSTER_LIVE_3031" },
{ config_id = 1003032, name = "ANY_MONSTER_DIE_3032", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3032", action = "action_EVENT_ANY_MONSTER_DIE_3032", trigger_count = 0 },
{ config_id = 1003033, name = "ANY_MONSTER_DIE_3033", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3033", action = "action_EVENT_ANY_MONSTER_DIE_3033", trigger_count = 0 },
{ config_id = 1003035, name = "CHALLENGE_SUCCESS_3035", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3035" },
{ config_id = 1003036, name = "CHALLENGE_FAIL_3036", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3036" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
-- 废弃数据
garbages = {
monsters = {
{ config_id = 3010, monster_id = 21010201, pos = { x = 1.512, y = 0.023, z = -6.238 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3012, monster_id = 20010901, pos = { x = 0.171, y = 0.034, z = -8.865 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3015, monster_id = 20011501, pos = { x = 0.177, y = 0.034, z = 7.244 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3016, monster_id = 20010801, pos = { x = 3.914, y = 0.026, z = -5.795 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3017, monster_id = 21010201, pos = { x = -1.365, y = 0.034, z = -6.271 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3018, monster_id = 20010801, pos = { x = -3.630, y = 0.034, z = -5.786 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3020, monster_id = 20010801, pos = { x = 6.482, y = 0.024, z = -4.935 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3023, monster_id = 20010801, pos = { x = -6.145, y = 0.026, z = -4.821 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3024, monster_id = 20010801, pos = { x = 4.109, y = 0.034, z = -8.694 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3025, monster_id = 20010801, pos = { x = -3.756, y = 0.034, z = -8.694 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3026, monster_id = 21010201, pos = { x = 6.902, y = 0.034, z = -7.527 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 },
{ config_id = 3029, monster_id = 21010201, pos = { x = -6.481, y = 0.034, z = -7.489 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210 }
},
triggers = {
{ config_id = 1003034, name = "MONSTER_TIDE_DIE_3034", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "", condition = "condition_EVENT_MONSTER_TIDE_DIE_3034", action = "action_EVENT_MONSTER_TIDE_DIE_3034" },
{ config_id = 1003037, name = "ANY_MONSTER_DIE_3037", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3037", action = "action_EVENT_ANY_MONSTER_DIE_3037", trigger_count = 0 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3030 },
regions = { },
triggers = { "MONSTER_TIDE_DIE_3022", "ANY_MONSTER_LIVE_3031", "CHALLENGE_SUCCESS_3035", "CHALLENGE_FAIL_3036" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 3001, 3002, 3003, 3004, 3005, 3027 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3032" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 3006, 3007, 3008, 3009, 3028 },
gadgets = { 3030 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3033" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 3011, 3013, 3014, 3019, 3021 },
gadgets = { 3030 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { },
gadgets = { 3030 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { },
gadgets = { 3030 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3022(context, evt)
if 5 ~= evt.param1 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241003001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3022(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 将本组内变量名为 "monster_wave" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 开启通用UI提示,标题和文本内容配置ID对应TextMapData表中的ID名0字段控制该UI提示栏的显示时间填为0时为一直显示
if 0 ~= ScriptLib.sendShowCommonTipsToClient(context, "", "UI_COMMON_TIPS_TEXT_AVATAR_TRY_OUT", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : show_common_tips")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
if 3001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3031(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 241003003, 16, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 241003003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3032(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 241003003, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 241003003) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3033(context, evt)
-- 创建编号为2该怪物潮的识别id)的怪物潮创建怪物总数为5场上怪物最少5只最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 241003003, {3011,3013,3014,3019,3021}, 5, 5, 5) then
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3035(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 241003001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 将本组内变量名为 "monster_wave" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3036(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241003003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 将本组内变量名为 "monster_wave" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "monster_wave", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end