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160 lines
5.3 KiB
Lua
160 lines
5.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 240613010
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 10001, monster_id = 22010204, pos = { x = -10.321, y = 0.182, z = -11.407 }, rot = { x = 0.000, y = 28.728, z = 0.000 }, level = 1, affix = { 1007 } },
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{ config_id = 10002, monster_id = 22010202, pos = { x = 9.914, y = 0.182, z = -10.066 }, rot = { x = 0.000, y = 338.398, z = 0.000 }, level = 1, affix = { 1007 } },
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{ config_id = 10003, monster_id = 22010103, pos = { x = 0.445, y = 0.182, z = -13.969 }, rot = { x = 0.000, y = 356.549, z = 0.000 }, level = 1, affix = { 1007, 6105 }, isElite = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 10011, gadget_id = 70900205, pos = { x = 5.593, y = -1.277, z = 3.304 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1010014, name = "ANY_MONSTER_LIVE_10014", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_10014", action = "action_EVENT_ANY_MONSTER_LIVE_10014" },
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{ config_id = 1010017, name = "CHALLENGE_SUCCESS_10017", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_10017" },
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{ config_id = 1010018, name = "CHALLENGE_FAIL_10018", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_10018" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "Key", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 10011 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_10017", "CHALLENGE_FAIL_10018" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 10001, 10002, 10003 },
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gadgets = { 10011 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_10014", "CHALLENGE_SUCCESS_10017", "CHALLENGE_FAIL_10018" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_10014(context, evt)
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if 10001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_10014(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240613010, 3, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_10017(context, evt)
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-- 改变指定group组240613004中, configid为4001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240613004, 4001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240613004中, configid为4002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240613004, 4002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_10018(context, evt)
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-- 改变指定group组240613005中, configid为5001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240613005, 5001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240613005, 5001, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240613010, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 改变指定group组240613004中, configid为4001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240613004, 4001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240613004中, configid为4002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240613004, 4002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end |