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95 lines
2.1 KiB
Lua
95 lines
2.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 240601006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 6001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 6002, gadget_id = 70350008, pos = { x = 0.297, y = 3.407, z = -65.433 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1006003, name = "DUNGEON_SETTLE_6003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_6003", action = "action_EVENT_DUNGEON_SETTLE_6003" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 6001, 6002 },
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regions = { },
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triggers = { "DUNGEON_SETTLE_6003" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_DUNGEON_SETTLE_6003(context, evt)
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-- 判断副本成功
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if 1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_DUNGEON_SETTLE_6003(context, evt)
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-- 将configid为 6001 的物件更改为状态 GadgetState.StatueActive
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.StatueActive) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |