mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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349 lines
14 KiB
Lua
349 lines
14 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 240601005
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 5001, monster_id = 20011201, pos = { x = 11.273, y = 0.140, z = -7.140 }, rot = { x = 0.000, y = 314.100, z = 0.000 }, level = 1 },
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{ config_id = 5002, monster_id = 20011201, pos = { x = -10.251, y = 0.140, z = -5.846 }, rot = { x = 0.000, y = 54.700, z = 0.000 }, level = 1 },
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{ config_id = 5003, monster_id = 20011201, pos = { x = -8.119, y = 0.140, z = -9.905 }, rot = { x = 0.000, y = 29.800, z = 0.000 }, level = 1 },
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{ config_id = 5004, monster_id = 20011201, pos = { x = 6.609, y = 0.140, z = -10.216 }, rot = { x = 0.000, y = 339.539, z = 0.000 }, level = 1, affix = { 1031 } },
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{ config_id = 5005, monster_id = 20011301, pos = { x = -0.061, y = 0.140, z = -11.203 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1 },
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{ config_id = 5006, monster_id = 20011201, pos = { x = -7.746, y = 0.140, z = 8.171 }, rot = { x = 0.000, y = 134.100, z = 0.000 }, level = 1 },
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{ config_id = 5007, monster_id = 20011201, pos = { x = 12.654, y = 0.140, z = 0.505 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
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{ config_id = 5008, monster_id = 20011201, pos = { x = 2.533, y = 0.140, z = 8.641 }, rot = { x = 0.000, y = 195.900, z = 0.000 }, level = 1 },
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{ config_id = 5009, monster_id = 20011201, pos = { x = 9.096, y = 0.140, z = -5.130 }, rot = { x = 0.000, y = 313.100, z = 0.000 }, level = 1, affix = { 1031 } },
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{ config_id = 5010, monster_id = 20011201, pos = { x = -3.733, y = 0.140, z = -7.696 }, rot = { x = 0.000, y = 26.900, z = 0.000 }, level = 1 },
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{ config_id = 5011, monster_id = 20011301, pos = { x = 12.889, y = 0.140, z = 2.936 }, rot = { x = 0.000, y = 315.283, z = 0.000 }, level = 1, affix = { 1031 } },
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{ config_id = 5012, monster_id = 20011201, pos = { x = -10.888, y = 0.140, z = -1.619 }, rot = { x = 0.000, y = 80.830, z = 0.000 }, level = 1 },
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{ config_id = 5014, monster_id = 20011201, pos = { x = 10.555, y = 0.019, z = -10.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5015, monster_id = 20011301, pos = { x = -14.481, y = 0.140, z = 2.127 }, rot = { x = 0.000, y = 102.200, z = 0.000 }, level = 1 },
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{ config_id = 5016, monster_id = 22010102, pos = { x = -0.383, y = 0.140, z = -12.948 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5017, monster_id = 20011201, pos = { x = 0.332, y = 0.019, z = -7.073 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5018, monster_id = 20011301, pos = { x = -8.849, y = 0.019, z = -11.663 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5019, monster_id = 20011301, pos = { x = 1.728, y = 0.019, z = -10.227 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
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{ config_id = 5020, monster_id = 20011201, pos = { x = 13.913, y = 0.019, z = -3.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5021, monster_id = 20011201, pos = { x = 9.072, y = 0.140, z = 6.153 }, rot = { x = 0.000, y = 131.484, z = 0.000 }, level = 1 },
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{ config_id = 5022, monster_id = 20011201, pos = { x = -8.241, y = 0.140, z = 5.893 }, rot = { x = 0.000, y = 126.837, z = 0.000 }, level = 1 },
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{ config_id = 5024, monster_id = 20011201, pos = { x = -10.182, y = 0.019, z = -3.532 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 5013, gadget_id = 70350035, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 5023, gadget_id = 70900205, pos = { x = 7.099, y = -1.319, z = 4.507 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1005025, name = "ANY_MONSTER_LIVE_5025", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5025", action = "action_EVENT_ANY_MONSTER_LIVE_5025" },
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{ config_id = 1005026, name = "ANY_MONSTER_DIE_5026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5026", action = "action_EVENT_ANY_MONSTER_DIE_5026" },
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{ config_id = 1005027, name = "ANY_MONSTER_DIE_5027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5027", action = "action_EVENT_ANY_MONSTER_DIE_5027" },
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{ config_id = 1005028, name = "ANY_MONSTER_DIE_5028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5028", action = "action_EVENT_ANY_MONSTER_DIE_5028" },
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{ config_id = 1005029, name = "CHALLENGE_SUCCESS_5029", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5029" },
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{ config_id = 1005030, name = "CHALLENGE_FAIL_5030", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5030" },
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{ config_id = 1005031, name = "ANY_MONSTER_DIE_5031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5031", action = "action_EVENT_ANY_MONSTER_DIE_5031" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 5013, 5023 },
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regions = { },
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triggers = { "CHALLENGE_FAIL_5030" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 5001, 5002, 5003, 5004, 5005 },
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gadgets = { 5013, 5023 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_5025", "ANY_MONSTER_DIE_5026", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_3,
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monsters = { 5006, 5007, 5008, 5009, 5010, 5012 },
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gadgets = { 5013, 5023 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_5027", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = suite_4,
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monsters = { 5011, 5015 },
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gadgets = { 5013, 5023 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_5028", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = suite_5,
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monsters = { 5016, 5021, 5022 },
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gadgets = { 5013, 5023 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
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rand_weight = 100
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},
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{
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-- suite_id = 6,
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-- description = suite_6,
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monsters = { 5014, 5017, 5018, 5019, 5020, 5024 },
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gadgets = { 5013, 5023 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030", "ANY_MONSTER_DIE_5031" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_5025(context, evt)
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if 5001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_5025(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为188的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 240601005, 22, 5013, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_5026(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为0
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_5026(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 240601005, 3)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_5027(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为1
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_5027(context, evt)
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-- 添加suite4的新内容
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ScriptLib.AddExtraGroupSuite(context, 240601005, 4)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_5028(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为2
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_5028(context, evt)
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-- 添加suite6的新内容
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ScriptLib.AddExtraGroupSuite(context, 240601005, 6)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_5029(context, evt)
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-- 改变指定group组240601004中, configid为4002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240601007中, configid为7001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601007, 7001, GadgetState.GearAction1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5013 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 改变指定group组240601004中, configid为4001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_5030(context, evt)
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-- 改变指定group组240601007中, configid为7001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601007, 7001, GadgetState.GearAction2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240601007, 7001, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 改变指定group组240601004中, configid为4001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240601004中, configid为4002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240601005, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_5031(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
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return false
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end
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-- 判断变量"monster_wave"为3
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if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_5031(context, evt)
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-- 添加suite5的新内容
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ScriptLib.AddExtraGroupSuite(context, 240601005, 5)
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-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end |