0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/40601/scene40601_group240601005.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

349 lines
14 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 240601005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 20011201, pos = { x = 11.273, y = 0.140, z = -7.140 }, rot = { x = 0.000, y = 314.100, z = 0.000 }, level = 1 },
{ config_id = 5002, monster_id = 20011201, pos = { x = -10.251, y = 0.140, z = -5.846 }, rot = { x = 0.000, y = 54.700, z = 0.000 }, level = 1 },
{ config_id = 5003, monster_id = 20011201, pos = { x = -8.119, y = 0.140, z = -9.905 }, rot = { x = 0.000, y = 29.800, z = 0.000 }, level = 1 },
{ config_id = 5004, monster_id = 20011201, pos = { x = 6.609, y = 0.140, z = -10.216 }, rot = { x = 0.000, y = 339.539, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5005, monster_id = 20011301, pos = { x = -0.061, y = 0.140, z = -11.203 }, rot = { x = 0.000, y = 358.677, z = 0.000 }, level = 1 },
{ config_id = 5006, monster_id = 20011201, pos = { x = -7.746, y = 0.140, z = 8.171 }, rot = { x = 0.000, y = 134.100, z = 0.000 }, level = 1 },
{ config_id = 5007, monster_id = 20011201, pos = { x = 12.654, y = 0.140, z = 0.505 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 5008, monster_id = 20011201, pos = { x = 2.533, y = 0.140, z = 8.641 }, rot = { x = 0.000, y = 195.900, z = 0.000 }, level = 1 },
{ config_id = 5009, monster_id = 20011201, pos = { x = 9.096, y = 0.140, z = -5.130 }, rot = { x = 0.000, y = 313.100, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5010, monster_id = 20011201, pos = { x = -3.733, y = 0.140, z = -7.696 }, rot = { x = 0.000, y = 26.900, z = 0.000 }, level = 1 },
{ config_id = 5011, monster_id = 20011301, pos = { x = 12.889, y = 0.140, z = 2.936 }, rot = { x = 0.000, y = 315.283, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5012, monster_id = 20011201, pos = { x = -10.888, y = 0.140, z = -1.619 }, rot = { x = 0.000, y = 80.830, z = 0.000 }, level = 1 },
{ config_id = 5014, monster_id = 20011201, pos = { x = 10.555, y = 0.019, z = -10.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5015, monster_id = 20011301, pos = { x = -14.481, y = 0.140, z = 2.127 }, rot = { x = 0.000, y = 102.200, z = 0.000 }, level = 1 },
{ config_id = 5016, monster_id = 22010102, pos = { x = -0.383, y = 0.140, z = -12.948 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5017, monster_id = 20011201, pos = { x = 0.332, y = 0.019, z = -7.073 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5018, monster_id = 20011301, pos = { x = -8.849, y = 0.019, z = -11.663 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5019, monster_id = 20011301, pos = { x = 1.728, y = 0.019, z = -10.227 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1031 } },
{ config_id = 5020, monster_id = 20011201, pos = { x = 13.913, y = 0.019, z = -3.949 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5021, monster_id = 20011201, pos = { x = 9.072, y = 0.140, z = 6.153 }, rot = { x = 0.000, y = 131.484, z = 0.000 }, level = 1 },
{ config_id = 5022, monster_id = 20011201, pos = { x = -8.241, y = 0.140, z = 5.893 }, rot = { x = 0.000, y = 126.837, z = 0.000 }, level = 1 },
{ config_id = 5024, monster_id = 20011201, pos = { x = -10.182, y = 0.019, z = -3.532 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5013, gadget_id = 70350035, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5023, gadget_id = 70900205, pos = { x = 7.099, y = -1.319, z = 4.507 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005025, name = "ANY_MONSTER_LIVE_5025", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_5025", action = "action_EVENT_ANY_MONSTER_LIVE_5025" },
{ config_id = 1005026, name = "ANY_MONSTER_DIE_5026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5026", action = "action_EVENT_ANY_MONSTER_DIE_5026" },
{ config_id = 1005027, name = "ANY_MONSTER_DIE_5027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5027", action = "action_EVENT_ANY_MONSTER_DIE_5027" },
{ config_id = 1005028, name = "ANY_MONSTER_DIE_5028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5028", action = "action_EVENT_ANY_MONSTER_DIE_5028" },
{ config_id = 1005029, name = "CHALLENGE_SUCCESS_5029", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5029" },
{ config_id = 1005030, name = "CHALLENGE_FAIL_5030", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_5030" },
{ config_id = 1005031, name = "ANY_MONSTER_DIE_5031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5031", action = "action_EVENT_ANY_MONSTER_DIE_5031" }
}
-- 变量
variables = {
{ config_id = 1, name = "monster_wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 5001, 5002, 5003, 5004, 5005 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_5025", "ANY_MONSTER_DIE_5026", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 5006, 5007, 5008, 5009, 5010, 5012 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5027", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 5011, 5015 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "ANY_MONSTER_DIE_5028", "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 5016, 5021, 5022 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = suite_6,
monsters = { 5014, 5017, 5018, 5019, 5020, 5024 },
gadgets = { 5013, 5023 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_5029", "CHALLENGE_FAIL_5030", "ANY_MONSTER_DIE_5031" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_5025(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_5025(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为188的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 188, 240601005, 22, 5013, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5026(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为0
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5026(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 3)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5027(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为1
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5027(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 4)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5028(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为2
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5028(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 6)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5029(context, evt)
-- 改变指定group组240601004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240601007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601007, 7001, GadgetState.GearAction1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 5013 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 改变指定group组240601004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_5030(context, evt)
-- 改变指定group组240601007中 configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601007, 7001, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240601007, 7001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组240601004中 configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组240601004中 configid为4002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240601004, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240601005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5031(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 240601005) ~= 0 then
return false
end
-- 判断变量"monster_wave"为3
if ScriptLib.GetGroupVariableValue(context, "monster_wave") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5031(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 240601005, 5)
-- 针对当前group内变量名为 "monster_wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "monster_wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end