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https://gitlab.com/YuukiPS/GC-Resources.git
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288 lines
10 KiB
Lua
288 lines
10 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 240502004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 4004, monster_id = 20010501, pos = { x = -6.692, y = -0.259, z = -11.563 }, rot = { x = 0.000, y = 257.966, z = 0.000 }, level = 1 },
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{ config_id = 4005, monster_id = 20010501, pos = { x = 0.597, y = -0.259, z = -8.253 }, rot = { x = 0.000, y = 257.966, z = 0.000 }, level = 1 },
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{ config_id = 4024, monster_id = 20010501, pos = { x = 6.498, y = -0.139, z = -8.857 }, rot = { x = 0.000, y = 323.156, z = 0.000 }, level = 1 },
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{ config_id = 4025, monster_id = 20010501, pos = { x = -9.289, y = -0.139, z = -10.006 }, rot = { x = 0.000, y = 267.622, z = 0.000 }, level = 1 },
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{ config_id = 4038, monster_id = 20010604, pos = { x = -0.851, y = -0.139, z = -10.713 }, rot = { x = 0.000, y = 311.975, z = 0.000 }, level = 1, isElite = true },
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{ config_id = 4039, monster_id = 20010501, pos = { x = 7.757, y = -0.139, z = 7.818 }, rot = { x = 0.000, y = 223.260, z = 0.000 }, level = 1 },
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{ config_id = 4040, monster_id = 20010501, pos = { x = -9.763, y = -0.139, z = 8.223 }, rot = { x = 0.000, y = 141.053, z = 0.000 }, level = 1 },
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{ config_id = 4041, monster_id = 20010702, pos = { x = 0.593, y = -0.139, z = 10.934 }, rot = { x = 0.000, y = 185.674, z = 0.000 }, level = 1, isElite = true },
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-- 雷debuff
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{ config_id = 4042, monster_id = 20010604, pos = { x = 11.564, y = -0.139, z = -5.752 }, rot = { x = 0.000, y = 96.459, z = 0.000 }, level = 1, affix = { 1027 }, isElite = true },
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{ config_id = 4043, monster_id = 20010702, pos = { x = 5.157, y = -0.139, z = -11.139 }, rot = { x = 0.000, y = 134.789, z = 0.000 }, level = 1, isElite = true },
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{ config_id = 4044, monster_id = 20010501, pos = { x = 7.822, y = -0.259, z = -11.241 }, rot = { x = 0.000, y = 257.966, z = 0.000 }, level = 1 },
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-- 电伤害
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{ config_id = 4045, monster_id = 23030102, pos = { x = 0.773, y = -0.259, z = -12.195 }, rot = { x = 0.000, y = 7.069, z = 0.000 }, level = 1, affix = { 6104, 9002 }, isElite = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4021, gadget_id = 70900205, pos = { x = 0.827, y = -1.459, z = 2.123 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1004001, name = "ANY_MONSTER_DIE_4001", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4001", action = "action_EVENT_ANY_MONSTER_DIE_4001" },
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{ config_id = 1004002, name = "ANY_MONSTER_DIE_4002", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4002", action = "action_EVENT_ANY_MONSTER_DIE_4002" },
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{ config_id = 1004003, name = "ANY_MONSTER_DIE_4003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4003", action = "action_EVENT_ANY_MONSTER_DIE_4003" },
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{ config_id = 1004022, name = "ANY_MONSTER_LIVE_4022", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4022", action = "action_EVENT_ANY_MONSTER_LIVE_4022" },
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{ config_id = 1004026, name = "CHALLENGE_SUCCESS_4026", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4026" },
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{ config_id = 1004027, name = "CHALLENGE_FAIL_4027", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4027" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "Key", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 4021 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 4024, 4025, 4038 },
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gadgets = { 4021 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_4001", "ANY_MONSTER_LIVE_4022", "CHALLENGE_SUCCESS_4026", "CHALLENGE_FAIL_4027" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = suite_3,
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monsters = { 4039, 4040, 4041 },
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gadgets = { 4021 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_4002", "CHALLENGE_SUCCESS_4026", "CHALLENGE_FAIL_4027" },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = suite_4,
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monsters = { 4042, 4043 },
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gadgets = { 4021 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_4003", "CHALLENGE_SUCCESS_4026", "CHALLENGE_FAIL_4027" },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = suite_5,
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monsters = { 4004, 4005, 4044, 4045 },
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gadgets = { 4021 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_4026", "CHALLENGE_FAIL_4027" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_4001(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 240502004) ~= 0 then
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return false
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end
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-- 判断变量"Key"为0
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if ScriptLib.GetGroupVariableValue(context, "Key") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_4001(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 240502004, 3)
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-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_4002(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 240502004) ~= 0 then
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return false
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end
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-- 判断变量"Key"为1
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if ScriptLib.GetGroupVariableValue(context, "Key") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_4002(context, evt)
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-- 添加suite4的新内容
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ScriptLib.AddExtraGroupSuite(context, 240502004, 4)
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-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_4003(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 240502004) ~= 0 then
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return false
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end
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-- 判断变量"Key"为2
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if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_4003(context, evt)
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-- 添加suite5的新内容
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ScriptLib.AddExtraGroupSuite(context, 240502004, 5)
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-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_4022(context, evt)
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if 4024 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_4022(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 300, 240502004, 12, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_4026(context, evt)
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-- 改变指定group组240502002中, configid为2002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240502002, 2002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240502002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240502002, 2001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_4027(context, evt)
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-- 改变指定group组240502003中, configid为3001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240502003, 3001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240502003, 3001, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 改变指定group组240502002中, configid为2001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240502002, 2001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240502002中, configid为2002的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240502002, 2002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240502004, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |