mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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308 lines
11 KiB
Lua
308 lines
11 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 240409010
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 10001, monster_id = 21020601, pos = { x = -10.638, y = 0.319, z = -7.399 }, rot = { x = 0.000, y = 50.400, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
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{ config_id = 10002, monster_id = 20010901, pos = { x = -6.738, y = 0.319, z = 8.601 }, rot = { x = 0.000, y = 112.800, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
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{ config_id = 10003, monster_id = 20010901, pos = { x = 6.562, y = 0.319, z = -7.499 }, rot = { x = 0.000, y = 325.600, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
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{ config_id = 10006, monster_id = 21011301, pos = { x = 0.462, y = 0.319, z = 8.901 }, rot = { x = 0.000, y = 153.600, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
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{ config_id = 10007, monster_id = 21011301, pos = { x = 0.962, y = 0.319, z = -6.499 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
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{ config_id = 10008, monster_id = 21020601, pos = { x = 5.862, y = 0.319, z = -2.699 }, rot = { x = 0.000, y = 297.000, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
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{ config_id = 10009, monster_id = 21020601, pos = { x = 6.762, y = 0.319, z = 6.101 }, rot = { x = 0.000, y = 249.100, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true },
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{ config_id = 10010, monster_id = 22010201, pos = { x = -5.538, y = 0.319, z = 2.801 }, rot = { x = 0.000, y = 95.700, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 10020, gadget_id = 70900205, pos = { x = 9.862, y = -1.181, z = -2.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1010021, name = "ANY_MONSTER_LIVE_10021", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_10021", action = "action_EVENT_ANY_MONSTER_LIVE_10021" },
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{ config_id = 1010022, name = "ANY_MONSTER_DIE_10022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10022", action = "action_EVENT_ANY_MONSTER_DIE_10022" },
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{ config_id = 1010023, name = "ANY_MONSTER_DIE_10023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10023", action = "action_EVENT_ANY_MONSTER_DIE_10023" },
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{ config_id = 1010024, name = "ANY_MONSTER_DIE_10024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10024", action = "action_EVENT_ANY_MONSTER_DIE_10024" },
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{ config_id = 1010028, name = "CHALLENGE_FAIL_10028", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_10028" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "Total", value = 0, no_refresh = false },
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{ config_id = 2, name = "Key", value = 0, no_refresh = false },
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{ config_id = 3, name = "C1", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { 10001, 10002, 10003 },
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gadgets = { 10020 },
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regions = { },
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triggers = { "ANY_MONSTER_LIVE_10021", "ANY_MONSTER_DIE_10022", "ANY_MONSTER_DIE_10023", "ANY_MONSTER_DIE_10024", "CHALLENGE_FAIL_10028" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 10020 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_10021(context, evt)
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if 10001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_10021(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 600, 240409010, 8, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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-- 删除指定group: 240409011 ;指定config:11001;物件身上指定option:7;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240409011, 11001, 7) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11001, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_10022(context, evt)
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--判断死亡怪物的configid是否为 10001
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if evt.param1 ~= 10001 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_10022(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10006, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10007, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10010, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_10023(context, evt)
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--判断死亡怪物的configid是否为 10002
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if evt.param1 ~= 10002 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_10023(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10008, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 针对当前group内变量名为 "C1" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "C1", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_10024(context, evt)
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--判断死亡怪物的configid是否为 10003
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if evt.param1 ~= 10003 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_10024(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 10009, delay_time = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 针对当前group内变量名为 "C1" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "C1", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_10028(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240409010, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240409011, 11001, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 改变指定group组240409011中, configid为11003的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11004的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11004, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11005的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11005, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11006的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11006, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11007的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11007, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11008的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11008, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11009的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11009, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11010的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11010, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11011的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11011, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组240409011中, configid为11001的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240409011, 11001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 取消group中对应名称的TimerEvent
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if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 240409011, "Snow_Timer") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cancel_timerevent_by_group")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240409016, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |