0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/40400/scene40400_group240400002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

137 lines
3.2 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 240400002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5, gadget_id = 70360010, pos = { x = 0.000, y = -0.057, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000002, name = "SELECT_OPTION_2", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2", action = "action_EVENT_SELECT_OPTION_2", trigger_count = 0 },
{ config_id = 1000020, name = "SELECT_OPTION_20", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_20", action = "action_EVENT_SELECT_OPTION_20", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5 },
regions = { },
triggers = { "SELECT_OPTION_2", "SELECT_OPTION_20" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_2(context, evt)
-- 判断是gadgetid 5 option_id 7
if 5 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240400008, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为15场上怪物最少5只最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 240400001, {1001,1002,1013,1014,1015}, 15, 5, 5) then
return -1
end
-- 改变指定group组240400007中 configid为14的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240400007, 14, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_20(context, evt)
-- 判断是gadgetid 5 option_id 12
if 5 ~= evt.param1 then
return false
end
if 12 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_20(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240400003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end