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https://gitlab.com/YuukiPS/GC-Resources.git
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255 lines
8.8 KiB
Lua
255 lines
8.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144004112
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}
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-- Trigger变量
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local defs = {
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duration = 20,
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group_id = 144004112,
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gadget_sum = 6
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 112001, gadget_id = 70950087, pos = { x = -377.259, y = 200.000, z = -256.879 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 100 },
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{ config_id = 112002, gadget_id = 70350250, pos = { x = -359.923, y = 200.000, z = -233.371 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 103 },
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{ config_id = 112003, gadget_id = 70210105, pos = { x = -361.462, y = 200.000, z = -356.726 }, rot = { x = 0.000, y = 58.391, z = 0.000 }, level = 26, chest_drop_id = 1002000, drop_count = 1, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 100 },
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{ config_id = 112004, gadget_id = 70220072, pos = { x = -382.425, y = 200.000, z = -271.709 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 100 },
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{ config_id = 112005, gadget_id = 70360001, pos = { x = -359.914, y = 200.000, z = -233.359 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 103 },
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{ config_id = 112006, gadget_id = 70950087, pos = { x = -378.113, y = 200.000, z = -293.087 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 100 },
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{ config_id = 112007, gadget_id = 70220072, pos = { x = -357.285, y = 200.000, z = -311.329 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 101 },
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{ config_id = 112008, gadget_id = 70950087, pos = { x = -348.687, y = 200.000, z = -329.033 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 101 },
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{ config_id = 112009, gadget_id = 70220072, pos = { x = -357.700, y = 200.000, z = -343.243 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 101 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1112010, name = "CHALLENGE_SUCCESS_112010", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_112010" },
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{ config_id = 1112011, name = "CHALLENGE_FAIL_112011", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_112011", trigger_count = 0 },
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{ config_id = 1112012, name = "GADGET_STATE_CHANGE_112012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_112012", action = "action_EVENT_GADGET_STATE_CHANGE_112012", trigger_count = 0 },
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{ config_id = 1112013, name = "ANY_GADGET_DIE_112013", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" },
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{ config_id = 1112014, name = "GADGET_CREATE_112014", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_112014", action = "action_EVENT_GADGET_CREATE_112014", trigger_count = 0 },
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{ config_id = 1112015, name = "SELECT_OPTION_112015", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_112015", action = "action_EVENT_SELECT_OPTION_112015", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 112002, 112005 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_112010", "CHALLENGE_FAIL_112011", "GADGET_STATE_CHANGE_112012", "ANY_GADGET_DIE_112013", "GADGET_CREATE_112014", "SELECT_OPTION_112015" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 112001, 112004, 112006, 112007, 112008, 112009 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 112002, 112003 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_112010(context, evt)
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-- 将configid为 112002 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 112002, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 112005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 144004112, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_112011(context, evt)
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-- 将configid为 112002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 112002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 144004112, 2)
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-- 创建id为112005的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 112005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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-- 将本组内变量名为 "gadget_start" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "gadget_start", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_112012(context, evt)
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if 112002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_112012(context, evt)
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-- 201号挑战,duration内破坏炸药桶
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if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_112014(context, evt)
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if 112005 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_112014(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 144004112, 112005, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_112015(context, evt)
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-- 判断是gadgetid 112005 option_id 177
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if 112005 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_112015(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 112005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 112002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 112002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |