0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 17:15:22 +00:00
GC-Resources/Resources/Scripts/Scene/4/scene4_group144004110.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

177 lines
5.4 KiB
Lua

-- 基础信息
local base_info = {
group_id = 144004110
}
-- Trigger变量
local defs = {
maxPathNode = 5,
pointarray_route = 400400010,
gadget_bubble = 110002,
group_id = 144004110,
gadget_reward = 110001
}
-- DEFS_MISCS
function MovePlatform(context)
ScriptLib.PrintLog(context, "platform to move")
local pathnodeindex = ScriptLib.GetGroupVariableValue(context, "currentPathNode") + 1
if pathnodeindex > defs.maxPathNode then
pathnodeindex = defs.maxPathNode
end
ScriptLib.SetPlatformPointArray(context, defs.gadget_bubble, defs.pointarray_route, {pathnodeindex}, { route_type = 0 })
ScriptLib.PrintLog(context, "platform to move : start platform")
return 0
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 110001, gadget_id = 70210105, pos = { x = 126.699, y = 200.000, z = -351.054 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, chest_drop_id = 1002000, drop_count = 1, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 101 },
{ config_id = 110002, gadget_id = 70950081, pos = { x = 1.557, y = 200.000, z = -433.600 }, rot = { x = 0.000, y = 235.625, z = 0.000 }, level = 1, start_route = false, is_use_point_array = true, area_id = 101 }
}
-- 区域
regions = {
-- 首次接近气泡
{ config_id = 110004, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1.557, y = 200.000, z = -433.600 }, area_id = 101 }
}
-- 触发器
triggers = {
-- 后续每次接近气泡
{ config_id = 1110003, name = "AVATAR_NEAR_PLATFORM_110003", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_110003", action = "action_EVENT_AVATAR_NEAR_PLATFORM_110003", trigger_count = 0 },
-- 首次接近气泡
{ config_id = 1110004, name = "ENTER_REGION_110004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_110004", action = "action_EVENT_ENTER_REGION_110004", trigger_count = 0 },
-- 判定气泡到达终点
{ config_id = 1110005, name = "PLATFORM_REACH_POINT_110005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_110005", action = "action_EVENT_PLATFORM_REACH_POINT_110005", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "currentPathNode", value = 0, no_refresh = false },
{ config_id = 2, name = "isReachGoal", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 110002 },
regions = { 110004 },
triggers = { "AVATAR_NEAR_PLATFORM_110003", "ENTER_REGION_110004", "PLATFORM_REACH_POINT_110005" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 110001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_AVATAR_NEAR_PLATFORM_110003(context, evt)
if defs.gadget_bubble ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_AVATAR_NEAR_PLATFORM_110003(context, evt)
if ScriptLib.GetGroupVariableValue(context,"isReachGoal") == 1 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_bubble, GadgetState.GearStart)
ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_bubble})
ScriptLib.CreateGadget(context, { config_id = defs.gadget_reward })
ScriptLib.GoToGroupSuite(context,defs.group_id,2)
else
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_bubble, GadgetState.GearStart)
MovePlatform(context)
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_110004(context, evt)
if evt.param1 ~= 110004 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_110004(context, evt)
return 0
end
-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_110005(context, evt)
if defs.gadget_bubble ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_110005(context, evt)
ScriptLib.SetGroupVariableValue(context, "currentPathNode", evt.param3)
ScriptLib.StopPlatform(context, defs.gadget_bubble)
if evt.param3 == defs.maxPathNode then
--ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_bubble})
--ScriptLib.CreateGadget(context, { config_id = defs.gadget_reward })
--ScriptLib.GoToGroupSuite(context,defs.group_id,2)
ScriptLib.SetGroupVariableValue(context, "isReachGoal", 1)
end
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_bubble, GadgetState.Default)
return 0
end