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https://gitlab.com/YuukiPS/GC-Resources.git
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177 lines
5.4 KiB
Lua
177 lines
5.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144004110
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}
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-- Trigger变量
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local defs = {
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maxPathNode = 5,
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pointarray_route = 400400010,
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gadget_bubble = 110002,
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group_id = 144004110,
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gadget_reward = 110001
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}
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-- DEFS_MISCS
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function MovePlatform(context)
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ScriptLib.PrintLog(context, "platform to move")
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local pathnodeindex = ScriptLib.GetGroupVariableValue(context, "currentPathNode") + 1
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if pathnodeindex > defs.maxPathNode then
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pathnodeindex = defs.maxPathNode
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end
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ScriptLib.SetPlatformPointArray(context, defs.gadget_bubble, defs.pointarray_route, {pathnodeindex}, { route_type = 0 })
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ScriptLib.PrintLog(context, "platform to move : start platform")
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return 0
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 110001, gadget_id = 70210105, pos = { x = 126.699, y = 200.000, z = -351.054 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, chest_drop_id = 1002000, drop_count = 1, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 101 },
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{ config_id = 110002, gadget_id = 70950081, pos = { x = 1.557, y = 200.000, z = -433.600 }, rot = { x = 0.000, y = 235.625, z = 0.000 }, level = 1, start_route = false, is_use_point_array = true, area_id = 101 }
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}
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-- 区域
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regions = {
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-- 首次接近气泡
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{ config_id = 110004, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1.557, y = 200.000, z = -433.600 }, area_id = 101 }
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}
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-- 触发器
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triggers = {
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-- 后续每次接近气泡
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{ config_id = 1110003, name = "AVATAR_NEAR_PLATFORM_110003", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_110003", action = "action_EVENT_AVATAR_NEAR_PLATFORM_110003", trigger_count = 0 },
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-- 首次接近气泡
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{ config_id = 1110004, name = "ENTER_REGION_110004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_110004", action = "action_EVENT_ENTER_REGION_110004", trigger_count = 0 },
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-- 判定气泡到达终点
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{ config_id = 1110005, name = "PLATFORM_REACH_POINT_110005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_110005", action = "action_EVENT_PLATFORM_REACH_POINT_110005", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "currentPathNode", value = 0, no_refresh = false },
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{ config_id = 2, name = "isReachGoal", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 110002 },
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regions = { 110004 },
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triggers = { "AVATAR_NEAR_PLATFORM_110003", "ENTER_REGION_110004", "PLATFORM_REACH_POINT_110005" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 110001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_110003(context, evt)
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if defs.gadget_bubble ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_110003(context, evt)
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if ScriptLib.GetGroupVariableValue(context,"isReachGoal") == 1 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_bubble, GadgetState.GearStart)
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ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_bubble})
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ScriptLib.CreateGadget(context, { config_id = defs.gadget_reward })
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ScriptLib.GoToGroupSuite(context,defs.group_id,2)
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else
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_bubble, GadgetState.GearStart)
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MovePlatform(context)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_110004(context, evt)
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if evt.param1 ~= 110004 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_110004(context, evt)
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_110005(context, evt)
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if defs.gadget_bubble ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_110005(context, evt)
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ScriptLib.SetGroupVariableValue(context, "currentPathNode", evt.param3)
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ScriptLib.StopPlatform(context, defs.gadget_bubble)
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if evt.param3 == defs.maxPathNode then
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--ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_bubble})
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--ScriptLib.CreateGadget(context, { config_id = defs.gadget_reward })
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--ScriptLib.GoToGroupSuite(context,defs.group_id,2)
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ScriptLib.SetGroupVariableValue(context, "isReachGoal", 1)
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end
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_bubble, GadgetState.Default)
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return 0
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end |