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GC-Resources/Resources/Scripts/Scene/4/scene4_group144004064.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

124 lines
3.1 KiB
Lua

-- 基础信息
local base_info = {
group_id = 144004064
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 64001, gadget_id = 70220021, pos = { x = -685.408, y = 128.117, z = -192.748 }, rot = { x = 0.778, y = 329.072, z = 1.298 }, level = 1, persistent = true, area_id = 103 },
{ config_id = 64002, gadget_id = 70211001, pos = { x = -684.647, y = 129.915, z = -192.939 }, rot = { x = 0.000, y = 334.922, z = 0.000 }, level = 16, drop_tag = "战斗低级群岛", state = GadgetState.ChestLocked, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 103 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1064003, name = "ANY_GADGET_DIE_64003", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_64003", action = "action_EVENT_ANY_GADGET_DIE_64003" },
{ config_id = 1064004, name = "GADGET_STATE_CHANGE_64004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_64004", action = "action_EVENT_GADGET_STATE_CHANGE_64004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 2,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 64001, 64002 },
regions = { },
triggers = { "ANY_GADGET_DIE_64003", "GADGET_STATE_CHANGE_64004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_64003(context, evt)
if 64001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_64003(context, evt)
-- 将configid为 64002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 64002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_64004(context, evt)
if 64002 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_64004(context, evt)
-- group调整group进度,只对非randSuite有效
if 0 ~= ScriptLib.GoToGroupSuite(context, 144004064, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
return -1
end
return 0
end