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105 lines
2.6 KiB
Lua
105 lines
2.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144004043
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 43001, monster_id = 20010501, pos = { x = 116.756, y = 121.362, z = -775.471 }, rot = { x = 0.000, y = 144.379, z = 0.000 }, level = 1, drop_tag = "史莱姆", area_id = 101 },
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{ config_id = 43002, monster_id = 20010501, pos = { x = 114.953, y = 122.119, z = -776.461 }, rot = { x = 0.000, y = 64.689, z = 0.000 }, level = 1, drop_tag = "史莱姆", area_id = 101 },
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{ config_id = 43003, monster_id = 20010501, pos = { x = 114.604, y = 121.797, z = -773.892 }, rot = { x = 0.000, y = 120.107, z = 0.000 }, level = 1, drop_tag = "史莱姆", area_id = 101 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 43004, shape = RegionShape.SPHERE, radius = 5, pos = { x = 115.776, y = 122.082, z = -774.506 }, area_id = 101 }
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}
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-- 触发器
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triggers = {
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{ config_id = 1043004, name = "ENTER_REGION_43004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_43004", action = "action_EVENT_ENTER_REGION_43004" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 43004 },
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triggers = { "ENTER_REGION_43004" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 43001, 43002, 43003 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_43004(context, evt)
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if evt.param1 ~= 43004 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_43004(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 144004043, 2)
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return 0
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end |