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GC-Resources/Resources/Scripts/Scene/4/scene4_group144003042.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 144003042
}
-- Trigger变量
local defs = {
group_id = 144003042,
gadget_signal_id = 42001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 42001, gadget_id = 70220068, pos = { x = -517.150, y = 200.000, z = 2.591 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 103 }
}
-- 区域
regions = {
-- 靠近海上浮标后1切换物件状态2显示Reminder
{ config_id = 42002, shape = RegionShape.SPHERE, radius = 8, pos = { x = -517.150, y = 200.473, z = 2.591 }, area_id = 103 },
-- 靠近海上浮标后更新信号源
{ config_id = 42003, shape = RegionShape.SPHERE, radius = 8, pos = { x = -517.150, y = 200.473, z = 2.591 }, area_id = 103 },
-- 首次靠近海上浮标后通知任务完成
{ config_id = 42004, shape = RegionShape.SPHERE, radius = 10, pos = { x = -519.534, y = 200.000, z = 5.282 }, area_id = 103 }
}
-- 触发器
triggers = {
-- 靠近海上浮标后1切换物件状态2显示Reminder
{ config_id = 1042002, name = "ENTER_REGION_42002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_42002", action = "action_EVENT_ENTER_REGION_42002", trigger_count = 0 },
-- 靠近海上浮标后更新信号源
{ config_id = 1042003, name = "ENTER_REGION_42003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_42003", action = "action_EVENT_ENTER_REGION_42003", trigger_count = 0 },
-- 首次靠近海上浮标后通知任务完成
{ config_id = 1042004, name = "ENTER_REGION_42004", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_42004", action = "action_EVENT_ENTER_REGION_42004" }
}
-- 点位
points = {
-- 声明创建船只的transform
{ config_id = 42005, pos = { x = -512.974, y = 200.000, z = 9.643 }, rot = { x = 0.000, y = 53.872, z = 0.000 }, area_id = 103 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 42001 },
regions = { 42002, 42003, 42004 },
triggers = { "ENTER_REGION_42002", "ENTER_REGION_42003", "ENTER_REGION_42004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_42002(context, evt)
if evt.param1 ~= 42002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_42002(context, evt)
-- 将configid为 42001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 42001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_42003(context, evt)
if evt.param1 ~= 42003 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_42003(context, evt)
ScriptLib.UnlockFloatSignal(context, defs.group_id, defs.gadget_signal_id)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_42004(context, evt)
if evt.param1 ~= 42004 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_42004(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "7900901") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end