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GC-Resources/Resources/Scripts/Scene/4/scene4_group144002901.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

270 lines
7.9 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 144002901
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 901002, gadget_id = 70710428, pos = { x = 134.114, y = 122.034, z = -164.990 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, interact_id = 41, area_id = 101 }
}
-- 区域
regions = {
-- 调查石块和小花trigger
{ config_id = 901001, shape = RegionShape.SPHERE, radius = 5, pos = { x = 108.999, y = 126.185, z = -121.931 }, area_id = 101 },
-- 登岛trigger
{ config_id = 901005, shape = RegionShape.SPHERE, radius = 20, pos = { x = 126.006, y = 121.195, z = -180.133 }, area_id = 101 },
{ config_id = 901014, shape = RegionShape.SPHERE, radius = 30, pos = { x = 134.742, y = 121.195, z = -166.728 }, area_id = 101 }
}
-- 触发器
triggers = {
-- 调查石块和小花trigger
{ config_id = 1901001, name = "ENTER_REGION_901001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_901001", action = "action_EVENT_ENTER_REGION_901001", trigger_count = 0 },
{ config_id = 1901003, name = "GADGET_STATE_CHANGE_901003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_901003", action = "action_EVENT_GADGET_STATE_CHANGE_901003", trigger_count = 0 },
{ config_id = 1901004, name = "TIMER_EVENT_901004", event = EventType.EVENT_TIMER_EVENT, source = "AddQuestProgress", condition = "", action = "action_EVENT_TIMER_EVENT_901004", trigger_count = 0 },
-- 登岛trigger
{ config_id = 1901005, name = "ENTER_REGION_901005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_901005", action = "action_EVENT_ENTER_REGION_901005", trigger_count = 0 },
{ config_id = 1901014, name = "ENTER_REGION_901014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_901014", action = "action_EVENT_ENTER_REGION_901014", trigger_count = 0 },
{ config_id = 1901016, name = "ANY_MONSTER_DIE_901016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_901016", action = "action_EVENT_ANY_MONSTER_DIE_901016", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { 901001 },
triggers = { "ENTER_REGION_901001" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { 901005 },
triggers = { "ENTER_REGION_901005" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { 901002 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_901003", "TIMER_EVENT_901004" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 5,
-- description = ,
monsters = { },
gadgets = { },
regions = { 901014 },
triggers = { "ENTER_REGION_901014" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 6,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_901016" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_901001(context, evt)
if evt.param1 ~= 901001 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_901001(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "14400290101") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_901003(context, evt)
if 901002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_901003(context, evt)
-- 延迟2秒后,向groupId为144002901的对象,请求一次调用,并将string参数"AddQuestProgress" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 144002901, "AddQuestProgress", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 901002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_901004(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "14400290104") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 取消group中对应名称的TimerEvent
if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 144002901, "AddQuestProgress") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cancel_timerevent_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_901005(context, evt)
if evt.param1 ~= 901005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_901005(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "14400290103") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_901014(context, evt)
if evt.param1 ~= 901014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_901014(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "14400290105") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_901016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_901016(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "14400290106") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end