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https://gitlab.com/YuukiPS/GC-Resources.git
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124 lines
3.6 KiB
Lua
124 lines
3.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 144002051
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1051001, name = "QUEST_FINISH_51001", event = EventType.EVENT_QUEST_FINISH, source = "7900313", condition = "condition_EVENT_QUEST_FINISH_51001", action = "action_EVENT_QUEST_FINISH_51001" },
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{ config_id = 1051002, name = "TIMER_EVENT_51002", event = EventType.EVENT_TIMER_EVENT, source = "waitForCamera", condition = "", action = "action_EVENT_TIMER_EVENT_51002" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "QUEST_FINISH_51001", "TIMER_EVENT_51002" },
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rand_weight = 100,
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ban_refresh = true
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_51001(context, evt)
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--检查ID为7900313的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 7900313 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_51001(context, evt)
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-- 延迟3秒后,向groupId为:144002051的对象,请求一次调用,并将string参数:"waitForCamera" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 144002051, "waitForCamera", 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_51002(context, evt)
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-- 调用提示id为 40020110 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 40020110) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(521,193,-103),持续时间为3秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=521, y=193, z=-103}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end |