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GC-Resources/Resources/Scripts/Scene/4/scene4_group144002051.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

124 lines
3.6 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 144002051
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1051001, name = "QUEST_FINISH_51001", event = EventType.EVENT_QUEST_FINISH, source = "7900313", condition = "condition_EVENT_QUEST_FINISH_51001", action = "action_EVENT_QUEST_FINISH_51001" },
{ config_id = 1051002, name = "TIMER_EVENT_51002", event = EventType.EVENT_TIMER_EVENT, source = "waitForCamera", condition = "", action = "action_EVENT_TIMER_EVENT_51002" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "QUEST_FINISH_51001", "TIMER_EVENT_51002" },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_QUEST_FINISH_51001(context, evt)
--检查ID为7900313的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 7900313 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_51001(context, evt)
-- 延迟3秒后,向groupId为144002051的对象,请求一次调用,并将string参数"waitForCamera" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 144002051, "waitForCamera", 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_51002(context, evt)
-- 调用提示id为 40020110 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 40020110) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 触发镜头注目注目位置为坐标521193-103持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=521, y=193, z=-103}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = true, duration = 3, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end